Standard keysanity distribution and generation fixes
Includes new S&Q safety
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2
Rules.py
2
Rules.py
@@ -1288,7 +1288,7 @@ def standard_rules(world, player):
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# zelda should be saved before agahnim is in play
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add_rule(world.get_location('Agahnim 1', player), lambda state: state.has('Zelda Delivered', player))
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# too restrictive for crossed?
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# uncle can't have keys generally because unplaced items aren't used here
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def uncle_item_rule(item):
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copy_state = CollectionState(world)
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copy_state.collect(item)
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