Turn off vanilla TR key logic checks when TR can be entered from back
- will need to be based on which entrances are available and how the inaccessible entrances link
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@@ -1146,20 +1146,22 @@ def val_mire(key_logic, world, player):
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def val_turtle(key_logic, world, player):
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val_rule(key_logic.door_rules['TR Hub NW'], 1)
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val_rule(key_logic.door_rules['TR Pokey 1 NW'], 2)
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val_rule(key_logic.door_rules['TR Chain Chomps Down Stairs'], 3)
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val_rule(key_logic.door_rules['TR Pokey 2 ES'], 6, True, 'Turtle Rock - Big Key Chest', 4, {'Turtle Rock - Big Key Chest'})
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val_rule(key_logic.door_rules['TR Crystaroller Down Stairs'], 5)
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val_rule(key_logic.door_rules['TR Dash Bridge WS'], 6)
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assert world.get_location('Turtle Rock - Eye Bridge - Bottom Right', player) in key_logic.bk_restricted
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assert world.get_location('Turtle Rock - Eye Bridge - Top Left', player) in key_logic.bk_restricted
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assert world.get_location('Turtle Rock - Eye Bridge - Top Right', player) in key_logic.bk_restricted
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assert world.get_location('Turtle Rock - Eye Bridge - Bottom Left', player) in key_logic.bk_restricted
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assert world.get_location('Turtle Rock - Boss', player) in key_logic.bk_restricted
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assert world.get_location('Turtle Rock - Crystaroller Room', player) in key_logic.bk_restricted
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assert world.get_location('Turtle Rock - Big Chest', player) in key_logic.bk_restricted
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assert len(key_logic.bk_restricted) == 7
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# todo: check vanilla key logic when TR back doors are accessible
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if world.shuffle[player] == 'vanilla' and world.mode[player] != 'inverted':
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val_rule(key_logic.door_rules['TR Hub NW'], 1)
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val_rule(key_logic.door_rules['TR Pokey 1 NW'], 2)
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val_rule(key_logic.door_rules['TR Chain Chomps Down Stairs'], 3)
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val_rule(key_logic.door_rules['TR Pokey 2 ES'], 6, True, 'Turtle Rock - Big Key Chest', 4, {'Turtle Rock - Big Key Chest'})
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val_rule(key_logic.door_rules['TR Crystaroller Down Stairs'], 5)
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val_rule(key_logic.door_rules['TR Dash Bridge WS'], 6)
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assert world.get_location('Turtle Rock - Eye Bridge - Bottom Right', player) in key_logic.bk_restricted
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assert world.get_location('Turtle Rock - Eye Bridge - Top Left', player) in key_logic.bk_restricted
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assert world.get_location('Turtle Rock - Eye Bridge - Top Right', player) in key_logic.bk_restricted
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assert world.get_location('Turtle Rock - Eye Bridge - Bottom Left', player) in key_logic.bk_restricted
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assert world.get_location('Turtle Rock - Boss', player) in key_logic.bk_restricted
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assert world.get_location('Turtle Rock - Crystaroller Room', player) in key_logic.bk_restricted
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assert world.get_location('Turtle Rock - Big Chest', player) in key_logic.bk_restricted
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assert len(key_logic.bk_restricted) == 7
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def val_ganons(key_logic, world, player):
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