From a4a2993f99786c10147fe781121830c84b666c45 Mon Sep 17 00:00:00 2001 From: codemann8 Date: Mon, 26 Dec 2022 05:22:36 -0600 Subject: [PATCH] Fixed flute exits to work correctly in Inverted --- OverworldShuffle.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OverworldShuffle.py b/OverworldShuffle.py index e5c5cb93..55b52a88 100644 --- a/OverworldShuffle.py +++ b/OverworldShuffle.py @@ -829,7 +829,7 @@ def adjust_edge_groups(world, trimmed_groups, edges_to_swap, player): def create_flute_exits(world, player): for region in (r for r in world.regions if r.player == player and r.terrain == Terrain.Land and r.name not in ['Zoras Domain', 'Master Sword Meadow', 'Hobo Bridge']): - if region.type == (RegionType.LightWorld if world.mode != 'inverted' else RegionType.DarkWorld): + if region.type == (RegionType.LightWorld if world.mode[player] != 'inverted' else RegionType.DarkWorld): exitname = 'Flute From ' + region.name exit = Entrance(region.player, exitname, region) exit.spot_type = 'Flute'