diff --git a/ItemList.py b/ItemList.py index 845d0d78..23e79174 100644 --- a/ItemList.py +++ b/ItemList.py @@ -967,10 +967,7 @@ def get_pool_core(world, player, progressive, shuffle, difficulty, treasure_hunt if world.keyshuffle[player] == 'universal': pool.extend(diff.retro) if door_shuffle != 'vanilla': # door shuffle needs more keys for universal keys - replace = 'Rupees (20)' if difficulty == 'normal' else 'Rupees (5)' - indices = [i for i, x in enumerate(pool) if x == replace] - for i in range(0, min(10, len(indices))): - pool[indices[i]] = 'Small Key (Universal)' + pool.extend(['Small Key (Universal)'] * 5) # reduce to 5 for now if mode == 'standard': if door_shuffle == 'vanilla': key_location = random.choice(['Secret Passage', 'Hyrule Castle - Boomerang Chest', 'Hyrule Castle - Map Chest', 'Hyrule Castle - Zelda\'s Chest', 'Sewers - Dark Cross'])