fix: Flute doesn't work in rain state (even if pre-activated) except for glitched modes
fix(msu): GTBK Music in DR
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@@ -110,11 +110,12 @@ These are now independent of retro mode and have three options: None, Random, an
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# Bug Fixes and Notes
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# Bug Fixes and Notes
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* 1.2.0.22u
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* 1.2.0.22u
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* ?
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* Flute can't be activated in rain state (except glitched modes) (Thanks codemann!)
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* ER: Minor fix for Link's House on DM in Insanity (escape cave should not be re-used)
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* ER: Minor fix for Link's House on DM in Insanity (escape cave should not be re-used)
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* Fixed logic issues:
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* Logic issues:
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* Self-locking key not allowed in Sanctuary in standard (typo fixed)
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* Self-locking key not allowed in Sanctuary in standard (typo fixed)
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* More advanced bunny-walking logic in dungeons (multiple paths considred)
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* More advanced bunny-walking logic in dungeons (multiple paths considred)
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* MSU: GTBK song fix for DR (Thanks codemann!)
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* 1.2.0.21u
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* 1.2.0.21u
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* Fix that should force items needed for leaving Zelda's cell to before the throne room, so S&Q isn't mandatory
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* Fix that should force items needed for leaving Zelda's cell to before the throne room, so S&Q isn't mandatory
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* Small fix for Tavern Shuffle (thanks Catobat)
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* Small fix for Tavern Shuffle (thanks Catobat)
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2
Rom.py
2
Rom.py
@@ -37,7 +37,7 @@ from source.dungeon.RoomList import Room0127
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JAP10HASH = '03a63945398191337e896e5771f77173'
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JAP10HASH = '03a63945398191337e896e5771f77173'
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RANDOMIZERBASEHASH = '9b6e57f6e9d92934ce14276afd715849'
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RANDOMIZERBASEHASH = '45778dbb52eca64611fbdb43a3a11ec8'
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class JsonRom(object):
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class JsonRom(object):
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