Rules changes
Implement Big Magic/Chicken/Fairy spawn items
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@@ -312,11 +312,15 @@ class RoomHeader:
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self.room_id = room_id
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# todo: the rest of the header
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self.sprite_sheet = byte_array[3]
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self.byte_0 = byte_array[0] # bg2, collision, lights out
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self.sprite_sheet = byte_array[3] # sprite gfx #
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self.effect = byte_array[4]
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def write_to_rom(self, rom, base_address):
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room_offest = self.room_id*14
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rom.write_byte(base_address + room_offest + 0, self.byte_0)
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rom.write_byte(base_address + room_offest + 3, self.sprite_sheet)
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rom.write_byte(base_address + room_offest + 4, self.effect)
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def init_room_headers():
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