fix: castle warp gate
fix: potential swamola issue fix
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@@ -521,7 +521,7 @@ def init_vanilla_sprites_ow():
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create_sprite(0x1a, EnemySprite.GreenGuard, 0x0C, 0x0E, '', 0x09D0A3)
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create_sprite(0x1a, EnemySprite.Faerie, 0x0D, 0x11, '', 0x09D0A6, fix=True)
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create_sprite(0x1a, EnemySprite.BlueRupee, 0x17, 0x17, '', 0x09D0A9)
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# create_sprite(0x1a, EnemySprite.SmallHeart, 0x0A, 0x18, '', 0x09D0AC)
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create_sprite(0x1a, EnemySprite.SmallHeart, 0x0A, 0x18, '', 0x09D0AC)
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create_sprite(0x1a, EnemySprite.RedSpearGuard, 0x0F, 0x18, '', 0x09D0AC) # was 0x09D0AF
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# Screen1B_1:
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create_sprite(0x1b, EnemySprite.Wiseman, 0x19, 0x12, '', 0x09D0B0)
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@@ -843,7 +843,7 @@ def init_vanilla_sprites_ow():
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create_sprite(0xaa, EnemySprite.BlueGuard, 0x0F, 0x08, '', 0x09D418)
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create_sprite(0xaa, EnemySprite.BlueGuard, 0x0C, 0x0E, '', 0x09D41B)
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create_sprite(0xaa, EnemySprite.Faerie, 0x0D, 0x11, '', 0x09D41E, fix=True)
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# create_sprite(0xaa, EnemySprite.SmallHeart, 0x0A, 0x18, '', 0x09D421)
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create_sprite(0xaa, EnemySprite.SmallHeart, 0x0A, 0x18, '', 0x09D421)
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create_sprite(0xaa, EnemySprite.UsainBolt, 0x0F, 0x18, '', 0x09D421) # was 0x09D424
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# Screen1B_2:
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create_sprite(0xab, EnemySprite.Wiseman, 0x19, 0x12, '', 0x09D425)
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