Implement Return Old Man already in starting inventory

This commit is contained in:
codemann8
2023-12-07 13:04:24 -06:00
parent bcd311980b
commit a6f244cd01
3 changed files with 12 additions and 1 deletions

View File

@@ -114,6 +114,9 @@ class InitialSram:
equip[0x37B] = 1
equip[0x36E] = 0x80
if startingstate.has('Return Old Man', player):
self._initial_sram_bytes[0x410] = self._initial_sram_bytes[0x410] | 0x01
for item in world.precollected_items:
if item.player != player:
continue
@@ -123,7 +126,8 @@ class InitialSram:
'Golden Sword', 'Tempered Sword', 'Master Sword', 'Fighter Sword', 'Progressive Sword',
'Mirror Shield', 'Red Shield', 'Blue Shield', 'Progressive Shield',
'Red Mail', 'Blue Mail', 'Progressive Armor',
'Magic Upgrade (1/4)', 'Magic Upgrade (1/2)']:
'Magic Upgrade (1/4)', 'Magic Upgrade (1/2)',
'Return Old Man']:
continue
set_table = {'Book of Mudora': (0x34E, 1), 'Hammer': (0x34B, 1), 'Bug Catching Net': (0x34D, 1), 'Hookshot': (0x342, 1), 'Magic Mirror': (0x353, 2),