Implement Return Old Man already in starting inventory
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@@ -227,6 +227,12 @@ def generate_itempool(world, player):
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loc.locked = True
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loc.forced_item = loc.item
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if 'Return Old Man' in list(map(str, [i for i in world.precollected_items if i.player == player])):
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old_man = world.get_location('Old Man', player)
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world.push_item(old_man, ItemFactory('Nothing', player), False)
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old_man.forced_item = old_man.item
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old_man.skip = True
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world.get_location('Ganon', player).event = True
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world.get_location('Ganon', player).locked = True
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world.push_item(world.get_location('Agahnim 1', player), ItemFactory('Beat Agahnim 1', player), False)
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