Adding missing Mystery options in example
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@@ -31,6 +31,7 @@
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door_shuffle:
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vanilla: 0
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basic: 2
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partitioned: 1
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crossed: 2
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intensity:
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1: 2
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@@ -42,7 +43,8 @@
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all: 1
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chaos: 1
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trap_door_mode:
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vanilla: 1
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vanilla: 0
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optional: 1
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boss: 0
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oneway: 0
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key_logic_algorithm:
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@@ -101,6 +103,9 @@
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shuffleganon:
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on: 1
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off: 1
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shuffletavern:
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on: 1
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off: 1
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overworld_map: # control how the overworld map operates when entrance shuffle is on
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default: 1
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compass: 10
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@@ -144,11 +149,20 @@
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mcs: 2
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full: 5
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mcu: 1 # map, compass, universal smalls
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# for use when you aren't using the dungeon_items above
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# smallkey_shuffle:
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# none: 5
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# wild: 1
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# universal: 1
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# for use when you aren't using the dungeon_items above
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# map_shuffle:
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# on: 1
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# off: 1
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# compass_shuffle:
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# on: 1
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# off: 1
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# smallkey_shuffle:
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# none: 5
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# wild: 1
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# universal: 1
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# bigkey_shuffle:
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# on: 1
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# off: 1
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dungeon_counters:
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on: 5
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off: 0
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@@ -225,6 +239,10 @@
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startinventory:
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Pegasus Boots: on
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rom:
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sprite:
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'Link': 1
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random: 0
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randomonhit: 0
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quickswap: on
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heartcolor:
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red: 1
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