diff --git a/EntranceShuffle.py b/EntranceShuffle.py index 3c5c4c35..337eb453 100644 --- a/EntranceShuffle.py +++ b/EntranceShuffle.py @@ -1476,8 +1476,8 @@ def junk_fill_inaccessible(world, player): from DoorShuffle import find_inaccessible_regions find_inaccessible_regions(world, player) - for player in range(1, world.players + 1): - world.key_logic[player] = {} + for p in range(1, world.players + 1): + world.key_logic[p] = {} base_world = copy_world(world) base_world.override_bomb_check = True world.key_logic = {} @@ -1641,8 +1641,8 @@ def build_accessible_entrance_list(world, start_region, player, assumed_inventor from Main import copy_world from Items import ItemFactory - for player in range(1, world.players + 1): - world.key_logic[player] = {} + for p in range(1, world.players + 1): + world.key_logic[p] = {} base_world = copy_world(world) base_world.override_bomb_check = True world.key_logic = {} @@ -1751,8 +1751,8 @@ def can_reach(world, entrance_name, region_name, player): from Items import ItemFactory from DoorShuffle import find_inaccessible_regions - for player in range(1, world.players + 1): - world.key_logic[player] = {} + for p in range(1, world.players + 1): + world.key_logic[p] = {} base_world = copy_world(world) base_world.override_bomb_check = True world.key_logic = {} diff --git a/OverworldShuffle.py b/OverworldShuffle.py index 04f2d575..593e5a7c 100644 --- a/OverworldShuffle.py +++ b/OverworldShuffle.py @@ -853,8 +853,8 @@ def build_sectors(world, player): from OWEdges import OWTileRegions # perform accessibility check on duplicate world - for player in range(1, world.players + 1): - world.key_logic[player] = {} + for p in range(1, world.players + 1): + world.key_logic[p] = {} base_world = copy_world(world) world.key_logic = {} @@ -925,8 +925,8 @@ def build_accessible_region_list(world, start_region, player, build_copy_world=F explore_region(exit.connected_region.name, exit.connected_region) if build_copy_world: - for player in range(1, world.players + 1): - world.key_logic[player] = {} + for p in range(1, world.players + 1): + world.key_logic[p] = {} base_world = copy_world(world) base_world.override_bomb_check = True world.key_logic = {}