From a77ecb4e1382fcb283d5549d46a9749c9237c0d5 Mon Sep 17 00:00:00 2001 From: aerinon Date: Mon, 26 Oct 2020 11:51:55 -0600 Subject: [PATCH] Update documentation slightly --- README.md | 8 ++++++++ RELEASENOTES.md | 1 + 2 files changed, 9 insertions(+) diff --git a/README.md b/README.md index 4bf368f8..89dd15f8 100644 --- a/README.md +++ b/README.md @@ -45,6 +45,14 @@ Same as Level 1 plus open edges and straight staircases are shuffled. #### Level 3 (Coming soon) Same as Level 2 plus Dungeon Lobbies are shuffled +## KeyDropShuffle + +--keydropshuffle in CLI + +Adds 33 new locations to the randomization pool. The 32 small keys found under pots and dropped by enemies and the Big +Key drop location are added to the pool. The keys normally found there are added to the item pool. Retro adds +32 generic keys to the pool instead. + ## Map/Compass/Small Key/Big Key shuffle (aka Keysanity) diff --git a/RELEASENOTES.md b/RELEASENOTES.md index 04762c21..3b2b0336 100644 --- a/RELEASENOTES.md +++ b/RELEASENOTES.md @@ -11,6 +11,7 @@ and where enemies drop keys. This includes 32 small key location and the ball and chain guard who normally drop the HC Big Key. * Multiworld untested - May need changes to MultiClient/MultiServer to recognize new locations + * GT Big Key count / total location count needs to be updated ### Experimental features