diff --git a/Main.py b/Main.py index 580a6552..59f627d8 100644 --- a/Main.py +++ b/Main.py @@ -38,7 +38,7 @@ from source.enemizer.DamageTables import DamageTable from source.enemizer.Enemizer import randomize_enemies from source.rom.DataTables import init_data_tables -version_number = '1.4.1.5' +version_number = '1.4.1.6' version_branch = '-u' __version__ = f'{version_number}{version_branch}' diff --git a/RELEASENOTES.md b/RELEASENOTES.md index 915d7664..2c09883b 100644 --- a/RELEASENOTES.md +++ b/RELEASENOTES.md @@ -139,8 +139,14 @@ These are now independent of retro mode and have three options: None, Random, an * Dark Lake Hylia Ledge Healer Fairy (aka Shopping Mall Bomb) * Bonk Fairy (Dark) -# Bug Fixes and Notes +# Patch Notes +* 1.4.1.6u + * Difficulty: Fixed some issues around item caps not being respected + * Enemezier: Tutorial guards remove from South Kakariko + * Map: Pendant colors fixed + * Minor rom code cleanup + * Enemizer: Hovers added to problematic pool near pits. Some other bans * 1.4.1.5u * Major Fix: Problem with Ganon's Room sprites * HMG: Remove extra Swamp Smalls in the pool due to pottery settings diff --git a/Rom.py b/Rom.py index 000b4da4..471ac8f7 100644 --- a/Rom.py +++ b/Rom.py @@ -42,7 +42,7 @@ from source.enemizer.Enemizer import write_enemy_shuffle_settings JAP10HASH = '03a63945398191337e896e5771f77173' -RANDOMIZERBASEHASH = 'd47bab6e3c7de77295fcdc0b0ab84a9d' +RANDOMIZERBASEHASH = '03e2ae451d5abadd905b1a4da283ab5a' class JsonRom(object): diff --git a/data/base2current.bps b/data/base2current.bps index fdad6e46..75dbf238 100644 Binary files a/data/base2current.bps and b/data/base2current.bps differ