Creating a separate copy_world_limited for OWR/ER purposes

This commit is contained in:
codemann8
2022-08-23 18:19:17 -05:00
parent 270d10b698
commit a7e9d6d43f
3 changed files with 21 additions and 14 deletions

18
Main.py
View File

@@ -625,8 +625,8 @@ def copy_world_limited(world):
create_owg_connections(ret, player)
create_flute_exits(ret, player)
create_dungeon_regions(ret, player)
create_owedges(ret, player)
create_shops(ret, player)
create_doors(ret, player)
create_rooms(ret, player)
create_dungeons(ret, player)
@@ -654,11 +654,17 @@ def copy_world_limited(world):
for item in world.precollected_items:
ret.push_precollected(ItemFactory(item.name, item.player))
ret.owedges = world.owedges.copy()
for door in ret.doors:
entrance = ret.check_for_entrance(door.name, door.player)
if entrance is not None:
entrance.door = door
for edge in world.owedges:
copiededge = ret.check_for_owedge(edge.name, edge.player)
if copiededge is not None:
copiededge.dest = ret.check_for_owedge(edge.dest.name, edge.dest.player)
# for door in world.doors:
# entrance = ret.check_for_entrance(door.name, door.player)
# if entrance is not None:
# destdoor = ret.check_for_door(entrance.door.name, entrance.door.player)
# entrance.door = destdoor
# if destdoor is not None:
# destdoor.entrance = entrance
ret.key_logic = world.key_logic.copy()
from OverworldShuffle import categorize_world_regions