Creating a separate copy_world_limited for OWR/ER purposes
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18
Main.py
18
Main.py
@@ -625,8 +625,8 @@ def copy_world_limited(world):
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create_owg_connections(ret, player)
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create_flute_exits(ret, player)
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create_dungeon_regions(ret, player)
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create_owedges(ret, player)
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create_shops(ret, player)
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create_doors(ret, player)
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create_rooms(ret, player)
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create_dungeons(ret, player)
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@@ -654,11 +654,17 @@ def copy_world_limited(world):
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for item in world.precollected_items:
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ret.push_precollected(ItemFactory(item.name, item.player))
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ret.owedges = world.owedges.copy()
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for door in ret.doors:
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entrance = ret.check_for_entrance(door.name, door.player)
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if entrance is not None:
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entrance.door = door
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for edge in world.owedges:
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copiededge = ret.check_for_owedge(edge.name, edge.player)
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if copiededge is not None:
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copiededge.dest = ret.check_for_owedge(edge.dest.name, edge.dest.player)
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# for door in world.doors:
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# entrance = ret.check_for_entrance(door.name, door.player)
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# if entrance is not None:
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# destdoor = ret.check_for_door(entrance.door.name, entrance.door.player)
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# entrance.door = destdoor
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# if destdoor is not None:
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# destdoor.entrance = entrance
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ret.key_logic = world.key_logic.copy()
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from OverworldShuffle import categorize_world_regions
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