Creating a separate copy_world_limited for OWR/ER purposes

This commit is contained in:
codemann8
2022-08-23 18:19:17 -05:00
parent 270d10b698
commit a7e9d6d43f
3 changed files with 21 additions and 14 deletions

View File

@@ -32,7 +32,7 @@ def link_entrances(world, player):
Cave_Three_Exits = Cave_Three_Exits_Base.copy() Cave_Three_Exits = Cave_Three_Exits_Base.copy()
from OverworldShuffle import build_sectors from OverworldShuffle import build_sectors
if not world.owsectors[player]: if not world.owsectors[player] and world.shuffle[player] != 'vanilla':
world.owsectors[player] = build_sectors(world, player) world.owsectors[player] = build_sectors(world, player)
# modifications to lists # modifications to lists

18
Main.py
View File

@@ -625,8 +625,8 @@ def copy_world_limited(world):
create_owg_connections(ret, player) create_owg_connections(ret, player)
create_flute_exits(ret, player) create_flute_exits(ret, player)
create_dungeon_regions(ret, player) create_dungeon_regions(ret, player)
create_owedges(ret, player)
create_shops(ret, player) create_shops(ret, player)
create_doors(ret, player)
create_rooms(ret, player) create_rooms(ret, player)
create_dungeons(ret, player) create_dungeons(ret, player)
@@ -654,11 +654,17 @@ def copy_world_limited(world):
for item in world.precollected_items: for item in world.precollected_items:
ret.push_precollected(ItemFactory(item.name, item.player)) ret.push_precollected(ItemFactory(item.name, item.player))
ret.owedges = world.owedges.copy() for edge in world.owedges:
for door in ret.doors: copiededge = ret.check_for_owedge(edge.name, edge.player)
entrance = ret.check_for_entrance(door.name, door.player) if copiededge is not None:
if entrance is not None: copiededge.dest = ret.check_for_owedge(edge.dest.name, edge.dest.player)
entrance.door = door # for door in world.doors:
# entrance = ret.check_for_entrance(door.name, door.player)
# if entrance is not None:
# destdoor = ret.check_for_door(entrance.door.name, entrance.door.player)
# entrance.door = destdoor
# if destdoor is not None:
# destdoor.entrance = entrance
ret.key_logic = world.key_logic.copy() ret.key_logic = world.key_logic.copy()
from OverworldShuffle import categorize_world_regions from OverworldShuffle import categorize_world_regions

View File

@@ -341,7 +341,7 @@ def global_rules(world, player):
set_rule(world.get_location('Ice Palace - Freezor Chest', player), lambda state: state.can_melt_things(player)) set_rule(world.get_location('Ice Palace - Freezor Chest', player), lambda state: state.can_melt_things(player))
set_rule(world.get_entrance('Ice Hookshot Ledge Path', player), lambda state: state.has('Hookshot', player)) set_rule(world.get_entrance('Ice Hookshot Ledge Path', player), lambda state: state.has('Hookshot', player))
set_rule(world.get_entrance('Ice Hookshot Balcony Path', player), lambda state: state.has('Hookshot', player)) set_rule(world.get_entrance('Ice Hookshot Balcony Path', player), lambda state: state.has('Hookshot', player))
if not world.get_door('Ice Switch Room SE', player).entranceFlag: if not world.is_copied_world and not world.get_door('Ice Switch Room SE', player).entranceFlag:
set_rule(world.get_entrance('Ice Switch Room SE', player), lambda state: state.has('Cane of Somaria', player) or state.has('Convenient Block', player)) set_rule(world.get_entrance('Ice Switch Room SE', player), lambda state: state.has('Cane of Somaria', player) or state.has('Convenient Block', player))
set_defeat_dungeon_boss_rule(world.get_location('Ice Palace - Boss', player)) set_defeat_dungeon_boss_rule(world.get_location('Ice Palace - Boss', player))
set_defeat_dungeon_boss_rule(world.get_location('Ice Palace - Prize', player)) set_defeat_dungeon_boss_rule(world.get_location('Ice Palace - Prize', player))
@@ -398,7 +398,7 @@ def global_rules(world, player):
set_rule(world.get_entrance('GT Hope Room EN', player), lambda state: state.has('Cane of Somaria', player)) set_rule(world.get_entrance('GT Hope Room EN', player), lambda state: state.has('Cane of Somaria', player))
set_rule(world.get_entrance('GT Conveyor Cross WN', player), lambda state: state.has('Hammer', player)) set_rule(world.get_entrance('GT Conveyor Cross WN', player), lambda state: state.has('Hammer', player))
set_rule(world.get_entrance('GT Conveyor Cross EN', player), lambda state: state.has('Hookshot', player)) set_rule(world.get_entrance('GT Conveyor Cross EN', player), lambda state: state.has('Hookshot', player))
if not world.get_door('GT Speed Torch SE', player).entranceFlag: if not world.is_copied_world and not world.get_door('GT Speed Torch SE', player).entranceFlag:
set_rule(world.get_entrance('GT Speed Torch SE', player), lambda state: state.has('Fire Rod', player)) set_rule(world.get_entrance('GT Speed Torch SE', player), lambda state: state.has('Fire Rod', player))
set_rule(world.get_entrance('GT Hookshot South-Mid Path', player), lambda state: state.has('Hookshot', player)) set_rule(world.get_entrance('GT Hookshot South-Mid Path', player), lambda state: state.has('Hookshot', player))
set_rule(world.get_entrance('GT Hookshot Mid-North Path', player), lambda state: state.has('Hookshot', player)) set_rule(world.get_entrance('GT Hookshot Mid-North Path', player), lambda state: state.has('Hookshot', player))
@@ -421,7 +421,7 @@ def global_rules(world, player):
set_rule(world.get_entrance('GT Gauntlet 2 EN', player), lambda state: state.can_kill_most_things(player)) set_rule(world.get_entrance('GT Gauntlet 2 EN', player), lambda state: state.can_kill_most_things(player))
set_rule(world.get_entrance('GT Gauntlet 2 SW', player), lambda state: state.can_kill_most_things(player)) set_rule(world.get_entrance('GT Gauntlet 2 SW', player), lambda state: state.can_kill_most_things(player))
set_rule(world.get_entrance('GT Gauntlet 3 NW', player), lambda state: state.can_kill_most_things(player)) set_rule(world.get_entrance('GT Gauntlet 3 NW', player), lambda state: state.can_kill_most_things(player))
if not world.get_door('GT Gauntlet 3 SW', player).entranceFlag: if not world.is_copied_world and not world.get_door('GT Gauntlet 3 SW', player).entranceFlag:
set_rule(world.get_entrance('GT Gauntlet 3 SW', player), lambda state: state.can_kill_most_things(player)) set_rule(world.get_entrance('GT Gauntlet 3 SW', player), lambda state: state.can_kill_most_things(player))
set_rule(world.get_entrance('GT Gauntlet 4 NW', player), lambda state: state.can_kill_most_things(player)) set_rule(world.get_entrance('GT Gauntlet 4 NW', player), lambda state: state.can_kill_most_things(player))
set_rule(world.get_entrance('GT Gauntlet 4 SW', player), lambda state: state.can_kill_most_things(player)) set_rule(world.get_entrance('GT Gauntlet 4 SW', player), lambda state: state.can_kill_most_things(player))
@@ -441,10 +441,11 @@ def global_rules(world, player):
set_defeat_dungeon_boss_rule(world.get_location('Agahnim 2', player)) set_defeat_dungeon_boss_rule(world.get_location('Agahnim 2', player))
# crystal switch rules # crystal switch rules
if world.get_door('Thieves Attic ES', player).crystal == CrystalBarrier.Blue: if not world.is_copied_world:
set_rule(world.get_entrance('Thieves Attic ES', player), lambda state: state.can_reach_blue(world.get_region('Thieves Attic', player), player)) if world.get_door('Thieves Attic ES', player).crystal == CrystalBarrier.Blue:
else: set_rule(world.get_entrance('Thieves Attic ES', player), lambda state: state.can_reach_blue(world.get_region('Thieves Attic', player), player))
set_rule(world.get_entrance('Thieves Attic ES', player), lambda state: state.can_reach_orange(world.get_region('Thieves Attic', player), player)) else:
set_rule(world.get_entrance('Thieves Attic ES', player), lambda state: state.can_reach_orange(world.get_region('Thieves Attic', player), player))
set_rule(world.get_entrance('Thieves Attic Orange Barrier', player), lambda state: state.can_reach_orange(world.get_region('Thieves Attic', player), player)) set_rule(world.get_entrance('Thieves Attic Orange Barrier', player), lambda state: state.can_reach_orange(world.get_region('Thieves Attic', player), player))
set_rule(world.get_entrance('Thieves Attic Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('Thieves Attic', player), player)) set_rule(world.get_entrance('Thieves Attic Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('Thieves Attic', player), player))