Various region/rule reorganization to match DR
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@@ -1298,7 +1298,7 @@ def full_shuffle_dungeons(world, Dungeon_Exits, player):
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dw_must_exit.append(ledge.pop())
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dw_related.extend(ledge)
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if not world.is_tile_swapped(0x30, player):
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if 'Desert Palace Mouth' in world.inaccessible_regions[player]:
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if 'Desert Mouth' in world.inaccessible_regions[player]:
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lw_entrances.remove('Desert Palace Entrance (East)')
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lw_must_exit.append('Desert Palace Entrance (East)')
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else:
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@@ -1501,8 +1501,8 @@ def connect_inaccessible_regions(world, lw_entrances, dw_entrances, caves, playe
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inaccessible_regions = list(world.inaccessible_regions[player])
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# find OW regions that don't have a multi-entrance dungeon exit connected
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glitch_regions = ['Central Cliffs', 'Eastern Cliff', 'Desert Northeast Cliffs', 'Hyrule Castle Water',
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'Dark Central Cliffs', 'Darkness Cliff', 'Mire Northeast Cliffs', 'Pyramid Water']
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glitch_regions = ['Central Cliffs', 'Eastern Cliff', 'Desert Northern Cliffs', 'Hyrule Castle Water',
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'Dark Central Cliffs', 'Darkness Cliff', 'Mire Northern Cliffs', 'Pyramid Water']
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multi_dungeon_exits = {
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'Hyrule Castle South Portal', 'Hyrule Castle West Portal', 'Hyrule Castle East Portal', 'Sanctuary Portal',
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'Desert South Portal', 'Desert West Portal',
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