From a9fa2a326f8e1c8aa21b0106ae99ebf3837f04e3 Mon Sep 17 00:00:00 2001 From: codemann8 Date: Fri, 29 Jul 2022 21:35:27 -0500 Subject: [PATCH] Scaling infinite loop check to number of players --- BaseClasses.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/BaseClasses.py b/BaseClasses.py index ab4d536e..551d4957 100644 --- a/BaseClasses.py +++ b/BaseClasses.py @@ -1606,7 +1606,7 @@ class Region(object): def can_reach(self, state): from Utils import stack_size3a from DungeonGenerator import GenerationException - if stack_size3a() > 500: + if stack_size3a() > self.world.players * 500: raise GenerationException(f'Infinite loop detected for "{self.name}" located at \'Region.can_reach\'') if state.stale[self.player]: