diff --git a/CHANGELOG.md b/CHANGELOG.md index 93f9b2f2..e5860f08 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,5 +1,10 @@ # Changelog +### 0.2.3.3 +- Added OW Layout validation that reduces the cases where some screens are unreachable +- Fixed issue with mirror portals showing up in DW in Crossed OW +- Corrected Lost/Skull Woods Pass regions to be more accurate + ### 0.2.3.0/1/2 - Fixed issue in Crossed OW where mirror portal sprites would disappear when changing worlds - Added Big Red Bomb logic to support using residual mirror portals for later re-entry diff --git a/OverworldShuffle.py b/OverworldShuffle.py index 03614d59..9a9ce9be 100644 --- a/OverworldShuffle.py +++ b/OverworldShuffle.py @@ -3,7 +3,7 @@ from BaseClasses import OWEdge, WorldType, RegionType, Direction, Terrain, PolSl from Regions import mark_dark_world_regions, mark_light_world_regions from OWEdges import OWTileRegions, OWTileGroups, OWEdgeGroups, OWExitTypes, OpenStd, parallel_links, IsParallel -__version__ = '0.2.3.2-u' +__version__ = '0.2.3.3-u' def link_overworld(world, player): # setup mandatory connections