Improved and fixed map check coord accuracy
This commit is contained in:
113
Rom.py
113
Rom.py
@@ -43,7 +43,7 @@ from source.enemizer.Enemizer import write_enemy_shuffle_settings
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JAP10HASH = '03a63945398191337e896e5771f77173'
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RANDOMIZERBASEHASH = 'b2b8b42d575dd9825f2d8c424a4abb21'
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RANDOMIZERBASEHASH = '5af87240955d04dfbbab1087de73d4c7'
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class JsonRom(object):
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@@ -527,35 +527,27 @@ def patch_rom(world, rom, player, team, is_mystery=False, rom_header=None):
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if world.is_tile_swapped(owid, player):
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offset = 0x40
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write_int16(rom, snes_to_pc(0x02E849 + (o * 2)), owid + offset) # owid
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write_int16(rom, snes_to_pc(0x02E8D1 + (o * 2)), data[13] if offset > 0 and len(data) > 13 else data[5]) # link Y
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write_int16(rom, snes_to_pc(0x02E8F3 + (o * 2)), data[14] if offset > 0 and len(data) > 13 else data[6]) # link X
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if offset == 0 or len(data) <= 15:
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write_int16(rom, snes_to_pc(0x02E86B + (o * 2)), data[2]) # vram
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write_int16(rom, snes_to_pc(0x02E88D + (o * 2)), data[3]) # BG scroll Y
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write_int16(rom, snes_to_pc(0x02E8AF + (o * 2)), data[4]) # BG scroll X
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write_int16(rom, snes_to_pc(0x02E915 + (o * 2)), data[7]) # cam Y
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write_int16(rom, snes_to_pc(0x02E937 + (o * 2)), data[8]) # cam X
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write_int16(rom, snes_to_pc(0x02E959 + (o * 2)), data[9]) # unknown 1
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write_int16(rom, snes_to_pc(0x02E97B + (o * 2)), data[10]) # unknown 2
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rom.write_byte(snes_to_pc(0x0AB783 + o), data[12] & 0xff) # flute menu blip - X low byte
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rom.write_byte(snes_to_pc(0x0AB78B + o), data[12] // 0x100) # flute menu blip - X high byte
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rom.write_byte(snes_to_pc(0x0AB793 + o), data[11] & 0xff) # flute menu blip - Y low byte
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rom.write_byte(snes_to_pc(0x0AB79B + o), data[11] // 0x100) # flute menu blip - Y high byte
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else: # use alternate flute data
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write_int16(rom, snes_to_pc(0x02E86B + (o * 2)), data[15]) # vram
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write_int16(rom, snes_to_pc(0x02E88D + (o * 2)), data[16]) # BG scroll Y
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write_int16(rom, snes_to_pc(0x02E8AF + (o * 2)), data[17]) # BG scroll X
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write_int16(rom, snes_to_pc(0x02E915 + (o * 2)), data[18]) # cam Y
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write_int16(rom, snes_to_pc(0x02E937 + (o * 2)), data[19]) # cam X
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write_int16(rom, snes_to_pc(0x02E959 + (o * 2)), data[20]) # unknown 1
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write_int16(rom, snes_to_pc(0x02E97B + (o * 2)), data[21]) # unknown 2
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rom.write_byte(snes_to_pc(0x0AB783 + o), data[23] & 0xff) # flute menu blip - X low byte
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rom.write_byte(snes_to_pc(0x0AB78B + o), data[23] // 0x100) # flute menu blip - X high byte
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rom.write_byte(snes_to_pc(0x0AB793 + o), data[22] & 0xff) # flute menu blip - Y low byte
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rom.write_byte(snes_to_pc(0x0AB79B + o), data[22] // 0x100) # flute menu blip - Y high byte
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base_index = 0
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if not (offset == 0 or len(data) <= 15):
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base_index = 13 # use alternate flute data
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write_int16(rom, snes_to_pc(0x02E86B + (o * 2)), data[base_index + 2]) # vram
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write_int16(rom, snes_to_pc(0x02E88D + (o * 2)), data[base_index + 3]) # BG scroll Y
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write_int16(rom, snes_to_pc(0x02E8AF + (o * 2)), data[base_index + 4]) # BG scroll X
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if base_index > 0:
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base_index -= 2
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write_int16(rom, snes_to_pc(0x02E915 + (o * 2)), data[base_index + 7]) # cam Y
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write_int16(rom, snes_to_pc(0x02E937 + (o * 2)), data[base_index + 8]) # cam X
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write_int16(rom, snes_to_pc(0x02E959 + (o * 2)), data[base_index + 9]) # unknown 1
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write_int16(rom, snes_to_pc(0x02E97B + (o * 2)), data[base_index + 10]) # unknown 2
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rom.write_byte(snes_to_pc(0x0AB783 + o), data[base_index + 12] & 0xff) # flute menu blip - X low byte
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rom.write_byte(snes_to_pc(0x0AB78B + o), data[base_index + 12] // 0x100) # flute menu blip - X high byte
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rom.write_byte(snes_to_pc(0x0AB793 + o), data[base_index + 11] & 0xff) # flute menu blip - Y low byte
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rom.write_byte(snes_to_pc(0x0AB79B + o), data[base_index + 11] // 0x100) # flute menu blip - Y high byte
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# patch whirlpools
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if world.owWhirlpoolShuffle[player]:
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@@ -1412,34 +1404,45 @@ def patch_rom(world, rom, player, team, is_mystery=False, rom_header=None):
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rom.write_byte(0x18003C, compass_mode)
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def get_entrance_coords(ent):
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if ent is None:
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owid_map = [0x1E, 0x30, 0xFF, 0x7B, 0x5E, 0x70, 0x40, 0x75, 0x03, 0x58, 0x47]
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x_map_position_generic = [0x03c0, 0x0740, 0xff00, 0x03c0, 0x01c0, 0x0bc0, 0x05c0, 0x09c0, 0x0ac0, 0x07c0, 0x0dc0]
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y_map_position_generic = [0xff00, 0xff00, 0xff00, 0x0fc0, 0x0fc0, 0x0fc0, 0x0fc0, 0x0fc0, 0xff00, 0x0fc0, 0x0fc0]
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world_indicator = 0x0000
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idx = int((map_index-2)/2)
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if ent is None or isinstance(ent, int):
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owid_map = [ 0x1E, 0x30, 0xFF, 0x7B, 0x5E, 0x70, 0x40, 0x75, 0x03, 0x58, 0x47 ]
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coord_flags = 0x0000
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if ent is None:
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# HUD-style dislocated icons
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x_map_position = [0x0050, 0x0080, 0xFF00, 0x0040, 0x0020, 0x00C0, 0x0060, 0x00A0, 0x00B0, 0x0080, 0x00E0]
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y_map_position = [0x000C, 0x000C, 0xFF00, 0x00D4, 0x00D4, 0x00D4, 0x00D4, 0x00D4, 0x000C, 0x00D4, 0x00D4]
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coord_flags = 0x4000 # raw OAM coord flag
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idx = int((map_index-2)/2)
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elif isinstance(ent, int):
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# vanilla icon positions
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x_map_position = [0x0F30, 0x0170, 0xFF00, 0x0790, 0x0F30, 0x0160, 0x00F0, 0x0CB0, 0x0900, 0x0240, 0x0F30]
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y_map_position = [0x06E0, 0x0E50, 0xFF00, 0x0FD0, 0x06E0, 0x0D80, 0x0160, 0x0E80, 0x0130, 0x0840, 0x01B0]
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idx = ent
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owid = owid_map[idx]
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if owid != 0xFF:
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if (owid < 0x40) == (world.is_tile_swapped(owid, player)):
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world_indicator = 0x8000
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return [world_indicator | x_map_position_generic[idx], y_map_position_generic[idx]]
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if type(ent) is Location:
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from OverworldShuffle import OWTileRegions
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if ent.name == 'Hobo':
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coords = (0xb80, 0xb80)
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elif ent.name == 'Master Sword Pedestal':
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coords = (0x06d, 0x070)
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coord_flags |= 0x8000 # world indicator flag
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return (coord_flags | x_map_position[idx], y_map_position[idx])
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elif type(ent) is Location:
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from OverworldShuffle import OWTileRegions, ow_loc_prize_table
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if ent.name in ow_loc_prize_table:
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coords = ow_loc_prize_table[ent.name]
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else:
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owid = OWTileRegions[ent.parent_region.name]
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if owid == 0x81:
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coords = (0x220, 0xf40)
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coords = (0xF60, 0x280)
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else:
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owid = owid % 0x40
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coords = (0x200 * (owid % 0x08) + 0x100, 0x200 * int(owid / 0x08) + 0x100)
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if owid in [0x00, 0x03, 0x05, 0x18, 0x1b, 0x1e, 0x30, 0x35]:
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if owid in [0x00, 0x03, 0x05, 0x18, 0x1B, 0x1E, 0x30, 0x35]:
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coords = (coords[0] + 0x100, coords[1] + 0x100)
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else:
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coords = ow_prize_table[ent.name]
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if ent.name in ow_prize_table:
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coords = ow_prize_table[ent.name]
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elif door_addresses[ent.name][1] is not None:
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coords = (door_addresses[ent.name][1][6], door_addresses[ent.name][1][5])
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else:
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raise Exception(f"No overworld map coordinates for entrance {ent.name}")
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coords = ((0x8000 if ent.parent_region.type == RegionType.DarkWorld else 0x0000) | coords[0], coords[1])
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return coords
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if world.overworld_map[player] == 'default':
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@@ -1468,16 +1471,16 @@ def patch_rom(world, rom, player, team, is_mystery=False, rom_header=None):
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# prize location
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write_int16s(rom, snes_to_pc(0x0ABE2E)+(map_index*6)+8, coords)
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if world.shuffle[player] == 'vanilla' or world.overworld_map[player] == 'default':
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# TODO: I think this is logically the same as some of the vanilla stuff below
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vanilla_entrances = { 'Hyrule Castle': 'Hyrule Castle Entrance (South)',
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'Desert Palace': 'Desert Palace Entrance (North)',
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'Skull Woods': 'Skull Woods Final Section' }
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entrance_name = vanilla_entrances[dungeon] if dungeon in vanilla_entrances else dungeon
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if world.is_atgt_swapped(player):
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swap_entrances = { 'Agahnims Tower': 'Ganons Tower',
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'Ganons Tower': 'Agahnims Tower' }
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entrance_name = swap_entrances[dungeon] if dungeon in swap_entrances else entrance_name
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entrance = world.get_entrance(entrance_name, player)
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swap_entrances = { 'Agahnims Tower': 'Ganons Tower',
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'Ganons Tower': 'Agahnims Tower' }
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if dungeon in swap_entrances:
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entrance_name = dungeon
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if world.is_atgt_swapped(player):
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entrance_name = swap_entrances[dungeon]
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entrance = world.get_entrance(entrance_name, player)
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coords = get_entrance_coords(entrance)
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else:
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coords = get_entrance_coords(int((map_index-2)/2))
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else:
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if len(portal_list) == 1:
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portal_idx = 0
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@@ -1497,7 +1500,7 @@ def patch_rom(world, rom, player, team, is_mystery=False, rom_header=None):
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offset += 4
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portal = world.get_portal(portal_list[portal_idx], player)
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entrance = portal.find_portal_entrance()
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coords = get_entrance_coords(entrance)
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coords = get_entrance_coords(entrance)
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# figure out compass entrances and what world (light/dark)
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write_int16s(rom, snes_to_pc(0x0ABE2E)+(map_index*6), coords)
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