Adding Lean/Lite ER support for new Good Bee Cave location
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@@ -1134,6 +1134,9 @@ def do_vanilla_connect(pool_def, avail):
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elif pool_def['condition'] == 'takeany':
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elif pool_def['condition'] == 'takeany':
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if avail.world.take_any[avail.player] == 'fixed':
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if avail.world.take_any[avail.player] == 'fixed':
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return
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return
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elif pool_def['condition'] == 'bonk':
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if avail.world.shuffle_bonk_drops[avail.player]:
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return
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defaults = {**default_connections, **(inverted_default_connections if avail.inverted != avail.world.is_tile_swapped(0x1b, avail.player) else open_default_connections)}
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defaults = {**default_connections, **(inverted_default_connections if avail.inverted != avail.world.is_tile_swapped(0x1b, avail.player) else open_default_connections)}
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for entrance in pool_def['entrances']:
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for entrance in pool_def['entrances']:
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if entrance in avail.entrances:
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if entrance in avail.entrances:
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@@ -1574,7 +1577,11 @@ modes = {
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'Light World Bomb Hut', '20 Rupee Cave', '50 Rupee Cave', 'Hookshot Fairy',
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'Light World Bomb Hut', '20 Rupee Cave', '50 Rupee Cave', 'Hookshot Fairy',
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'Palace of Darkness Hint', 'Dark Lake Hylia Ledge Spike Cave',
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'Palace of Darkness Hint', 'Dark Lake Hylia Ledge Spike Cave',
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'Dark Desert Hint']
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'Dark Desert Hint']
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},
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'fixed_bonk': {
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'special': 'vanilla',
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'condition': 'bonk',
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'entrances': ['Good Bee Cave']
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},
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},
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'item_caves': { # shuffles shops/pottery if they weren't fixed in the last steps
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'item_caves': { # shuffles shops/pottery if they weren't fixed in the last steps
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'entrances': ['Mimic Cave', 'Spike Cave', 'Mire Shed', 'Dark World Hammer Peg Cave', 'Chest Game',
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'entrances': ['Mimic Cave', 'Spike Cave', 'Mire Shed', 'Dark World Hammer Peg Cave', 'Chest Game',
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@@ -1661,7 +1668,11 @@ modes = {
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'Light World Bomb Hut', '20 Rupee Cave', '50 Rupee Cave', 'Hookshot Fairy',
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'Light World Bomb Hut', '20 Rupee Cave', '50 Rupee Cave', 'Hookshot Fairy',
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'Palace of Darkness Hint', 'Dark Lake Hylia Ledge Spike Cave',
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'Palace of Darkness Hint', 'Dark Lake Hylia Ledge Spike Cave',
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'Dark Desert Hint']
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'Dark Desert Hint']
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},
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'fixed_bonk': {
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'special': 'vanilla',
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'condition': 'bonk',
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'entrances': ['Good Bee Cave']
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},
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},
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'item_caves': { # shuffles shops/pottery if they weren't fixed in the last steps
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'item_caves': { # shuffles shops/pottery if they weren't fixed in the last steps
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'entrances': ['Mimic Cave', 'Spike Cave', 'Mire Shed', 'Dark World Hammer Peg Cave', 'Chest Game',
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'entrances': ['Mimic Cave', 'Spike Cave', 'Mire Shed', 'Dark World Hammer Peg Cave', 'Chest Game',
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