Merged in DR v1.2.0.8
This commit is contained in:
@@ -35,6 +35,8 @@ class World(object):
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self.doorShuffle = doorShuffle.copy()
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self.intensity = {}
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self.door_type_mode = {}
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self.trap_door_mode = {}
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self.key_logic_algorithm = {}
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self.logic = logic.copy()
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self.mode = mode.copy()
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self.swords = swords.copy()
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@@ -162,6 +164,8 @@ class World(object):
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set_player_attr('pot_pool', {})
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set_player_attr('decoupledoors', False)
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set_player_attr('door_type_mode', 'original')
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set_player_attr('trap_door_mode', 'optional')
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set_player_attr('key_logic_algorithm', 'default')
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set_player_attr('shopsanity', False)
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set_player_attr('mixed_travel', 'prevent')
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@@ -585,6 +589,7 @@ class CollectionState(object):
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self.world = parent
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if not skip_init:
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self.prog_items = Counter()
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self.forced_keys = Counter()
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self.reachable_regions = {player: dict() for player in range(1, parent.players + 1)}
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self.blocked_connections = {player: dict() for player in range(1, parent.players + 1)}
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self.events = []
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@@ -617,12 +622,13 @@ class CollectionState(object):
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queue = deque(self.blocked_connections[player].items())
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self.traverse_world(queue, rrp, bc, player)
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unresolved_events = [x for y in self.reachable_regions[player] for x in y.locations
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if x.event and x.item and (x.item.smallkey or x.item.bigkey or x.item.advancement)
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and x not in self.locations_checked and x.can_reach(self)]
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unresolved_events = self._do_not_flood_the_keys(unresolved_events)
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if len(unresolved_events) == 0:
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self.check_key_doors_in_dungeons(rrp, player)
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if self.world.key_logic_algorithm[player] == 'default':
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unresolved_events = [x for y in self.reachable_regions[player] for x in y.locations
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if x.event and x.item and (x.item.smallkey or x.item.bigkey or x.item.advancement)
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and x not in self.locations_checked and x.can_reach(self)]
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unresolved_events = self._do_not_flood_the_keys(unresolved_events)
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if len(unresolved_events) == 0:
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self.check_key_doors_in_dungeons(rrp, player)
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def traverse_world(self, queue, rrp, bc, player):
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# run BFS on all connections, and keep track of those blocked by missing items
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@@ -706,6 +712,7 @@ class CollectionState(object):
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def check_key_doors_in_dungeons(self, rrp, player):
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for dungeon_name, checklist in self.dungeons_to_check[player].items():
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# todo: optimization idea - abort exploration if there are unresolved events now
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if self.apply_dungeon_exploration(rrp, player, dungeon_name, checklist):
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continue
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init_door_candidates = self.should_explore_child_state(self, dungeon_name, player)
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@@ -905,6 +912,7 @@ class CollectionState(object):
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def copy(self):
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ret = CollectionState(self.world, skip_init=True)
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ret.prog_items = self.prog_items.copy()
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ret.forced_keys = self.forced_keys.copy()
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ret.reachable_regions = {player: copy.copy(self.reachable_regions[player]) for player in range(1, self.world.players + 1)}
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ret.blocked_connections = {player: copy.copy(self.blocked_connections[player]) for player in range(1, self.world.players + 1)}
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ret.events = copy.copy(self.events)
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@@ -1112,6 +1120,14 @@ class CollectionState(object):
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return (item, player) in self.prog_items
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return self.prog_items[item, player] >= count
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def has_sm_key_strict(self, item, player, count=1):
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if self.world.keyshuffle[player] == 'universal':
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if self.world.mode[player] == 'standard' and self.world.doorShuffle[player] == 'vanilla' and item == 'Small Key (Escape)':
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return True # Cannot access the shop until escape is finished. This is safe because the key is manually placed in make_custom_item_pool
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return self.can_buy_unlimited('Small Key (Universal)', player)
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obtained = self.prog_items[item, player] - self.forced_keys[item, player]
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return obtained >= count
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def can_buy_unlimited(self, item, player):
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for shop in self.world.shops[player]:
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if shop.region.player == player and shop.has_unlimited(item) and shop.region.can_reach(self):
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@@ -1341,6 +1357,8 @@ class CollectionState(object):
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def collect(self, item, event=False, location=None):
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if location:
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self.locations_checked.add(location)
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if item and item.smallkey and location.forced_item is not None:
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self.forced_keys[item.name, item.player] += 1
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if not item:
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return
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changed = False
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@@ -1533,10 +1551,10 @@ class Region(object):
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or (item.bigkey and not self.world.bigkeyshuffle[item.player])
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or (item.map and not self.world.mapshuffle[item.player])
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or (item.compass and not self.world.compassshuffle[item.player]))
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sewer_hack = self.world.mode[item.player] == 'standard' and item.name == 'Small Key (Escape)'
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if sewer_hack or inside_dungeon_item:
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# not all small keys to escape must be in escape
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# sewer_hack = self.world.mode[item.player] == 'standard' and item.name == 'Small Key (Escape)'
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if inside_dungeon_item:
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return self.dungeon and self.dungeon.is_dungeon_item(item) and item.player == self.player
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return True
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def can_cause_bunny(self, player):
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@@ -2168,6 +2186,9 @@ class Door(object):
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return world.get_room(self.roomIndex, self.player).kind(self)
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return None
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def dungeon_name(self):
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return self.entrance.parent_region.dungeon.name if self.entrance.parent_region.dungeon else 'Cave'
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def __eq__(self, other):
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return isinstance(other, self.__class__) and self.name == other.name
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@@ -2846,6 +2867,8 @@ class Spoiler(object):
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'door_shuffle': self.world.doorShuffle,
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'intensity': self.world.intensity,
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'door_type_mode': self.world.door_type_mode,
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'trap_door_mode': self.world.trap_door_mode,
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'key_logic': self.world.key_logic_algorithm,
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'decoupledoors': self.world.decoupledoors,
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'dungeon_counters': self.world.dungeon_counters,
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'item_pool': self.world.difficulty,
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@@ -3070,6 +3093,8 @@ class Spoiler(object):
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if self.metadata['door_shuffle'][player] != 'vanilla':
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outfile.write('Intensity:'.ljust(line_width) + '%s\n' % self.metadata['intensity'][player])
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outfile.write('Door Type Mode:'.ljust(line_width) + '%s\n' % self.metadata['door_type_mode'][player])
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outfile.write('Trap Door Mode:'.ljust(line_width) + '%s\n' % self.metadata['trap_door_mode'][player])
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outfile.write('Key Logic Algorithm:'.ljust(line_width) + '%s\n' % self.metadata['key_logic'][player])
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outfile.write('Decouple Doors:'.ljust(line_width) + '%s\n' % yn(self.metadata['decoupledoors'][player]))
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outfile.write('Experimental:'.ljust(line_width) + '%s\n' % yn(self.metadata['experimental'][player]))
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outfile.write('Dungeon Counters:'.ljust(line_width) + '%s\n' % self.metadata['dungeon_counters'][player])
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@@ -3408,15 +3433,19 @@ orcrossed_mode = {"none": 0, "polar": 1, "grouped": 2, "limited": 3, "chaos": 4}
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# byte 12: KMB? FF?? (keep similar, mixed/tile flip, bonk drops, flute spots)
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flutespot_mode = {"vanilla": 0, "balanced": 1, "random": 2}
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# byte 13: FBBB, TTSS (flute_mode, bow_mode, take_any, small_key_mode)
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# byte 13: FBBB TTSS (flute_mode, bow_mode, take_any, small_key_mode)
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flute_mode = {'normal': 0, 'active': 1}
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keyshuffle_mode = {'none': 0, 'wild': 1, 'universal': 2} # reserved 8 modes?
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take_any_mode = {'none': 0, 'random': 1, 'fixed': 2}
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bow_mode = {'progressive': 0, 'silvers': 1, 'retro': 2, 'retro_silvers': 3}
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# additions
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# psuedoboots does not effect code
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# sfx_shuffle and other adjust items does not effect settings code
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# byte 14: POOT TKKK (pseudoboots, overworld_map, trap_door_mode, key_logic_algo)
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overworld_map_mode = {'default': 0, 'compass': 1, 'map': 2}
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trap_door_mode = {'vanilla': 0, 'optional': 1, 'boss': 2, 'oneway': 3}
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key_logic_algo = {'default': 0, 'partial': 1, 'strict': 2}
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# sfx_shuffle and other adjust items does not affect settings code
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# Bump this when making changes that are not backwards compatible (nearly all of them)
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settings_version = 1
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@@ -3466,7 +3495,10 @@ class Settings(object):
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| (0x20 if w.shuffle_bonk_drops[p] else 0) | (flutespot_mode[w.owFluteShuffle[p]] << 4),
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(flute_mode[w.flute_mode[p]] << 7 | bow_mode[w.bow_mode[p]] << 4
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| take_any_mode[w.take_any[p]] << 2 | keyshuffle_mode[w.keyshuffle[p]])
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| take_any_mode[w.take_any[p]] << 2 | keyshuffle_mode[w.keyshuffle[p]]),
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((0x80 if w.pseudoboots[p] else 0) | overworld_map_mode[w.overworld_map[p]] << 6
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| trap_door_mode[w.trap_door_mode[p]] << 4 | key_logic_algo[w.key_logic_algorithm[p]]),
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])
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return base64.b64encode(code, "+-".encode()).decode()
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@@ -3547,6 +3579,12 @@ class Settings(object):
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args.take_any[p] = r(take_any_mode)[(settings[13] & 0xC) >> 2]
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args.keyshuffle[p] = r(keyshuffle_mode)[settings[13] & 0x3]
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if len(settings) > 14:
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args.pseudoboots[p] = True if settings[14] & 0x80 else False
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args.overworld_map[p] = r(overworld_map_mode)[(settings[14] & 0x60) >> 6]
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args.trap_door_mode[p] = r(trap_door_mode)[(settings[14] & 0x14) >> 4]
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args.key_logic_algorithm[p] = r(key_logic_algo)[settings[14] & 0x07]
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class KeyRuleType(FastEnum):
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WorstCase = 0
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