Refactored normal doors to use a lookup table. Now the door table is <4k
Fixed graphics between HC/Sewers and cross dungeons. Added base work for spiral staircases in HC/Eastern. (More data needed for other dungeons.) Added new region to deal with push blocks in Sewers Secret Room Refactored asm to be in multiple files.
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@@ -313,7 +313,8 @@ def create_regions(world, player):
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create_dungeon_region(player, 'Sewers Water', 'A dungeon', None, ['Sewers Dark Cross Key Door S', 'Sewers Water W']),
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create_dungeon_region(player, 'Sewers Key Rat', 'A dungeon', None, ['Sewers Key Rat E', 'Sewers Key Rat Key Door N']),
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create_dungeon_region(player, 'Sewers Secret Room', 'A dungeon', ['Sewers - Secret Room - Left', 'Sewers - Secret Room - Middle', 'Sewers - Secret Room - Right'],
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['Sewers Secret Room Key Door S', 'Sewers Secret Room Up Stairs']),
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['Sewers Secret Room Key Door S', 'Sewers Secret Room Push Block']),
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create_dungeon_region(player, 'Sewers Secret Room Blocked Path', 'A dungeon', None, ['Sewers Secret Room Up Stairs']),
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create_dungeon_region(player, 'Sewers Pull Switch', 'A dungeon', None, ['Sewers Pull Switch Down Stairs', 'Sewers Pull Switch S']),
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create_dungeon_region(player, 'Sanctuary', 'A dungeon', ['Sanctuary'], ['Sanctuary Exit', 'Sanctuary N']),
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