Update code to not start with bombs in bomb-only mode
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@@ -350,8 +350,10 @@ class World(object):
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ret.prog_items['L4 Bombs', item.player] += 1
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elif ret.has('L2 Bombs', item.player):
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ret.prog_items['L3 Bombs', item.player] += 1
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else:
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elif ret.has('L1 Bombs', item.player):
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ret.prog_items['L2 Bombs', item.player] += 1
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else:
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ret.prog_items['L1 Bombs', item.player] += 1
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elif 'Glove' in item.name:
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if ret.has('Titans Mitts', item.player):
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pass
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@@ -741,10 +743,10 @@ class CollectionState(object):
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or self.can_shoot_arrows(player)
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or self.has('Fire Rod', player)))
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# In the future, this can be used to check if the player starts without bombs
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# Check if the player starts without bombs
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def can_use_bombs(self, player):
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StartingBombs = True
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return StartingBombs or self.has('Bomb Upgrade (+10)', player)
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return (self.bomb_mode_check(player, 1) and (StartingBombs or self.has('Bomb Upgrade (+10)', player)))
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def can_hit_crystal(self, player):
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return (self.can_use_bombs(player)
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@@ -800,6 +802,8 @@ class CollectionState(object):
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return self.has('L5 Bombs', player) or self.has('L4 Bombs', player) or self.has('L3 Bombs', player)
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elif level == 2:
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return self.has('L5 Bombs', player) or self.has('L4 Bombs', player) or self.has('L3 Bombs', player) or self.has('L2 Bombs', player)
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elif level == 1:
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return self.has('L5 Bombs', player) or self.has('L4 Bombs', player) or self.has('L3 Bombs', player) or self.has('L2 Bombs', player) or self.has('L1 Bombs', player)
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return True
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def bomb_mode_check(self, player, level):
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@@ -952,9 +956,12 @@ class CollectionState(object):
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elif self.has('L2 Bombs', item.player):
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self.prog_items['L3 Bombs', item.player] += 1
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changed = True
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else:
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elif self.has('L1 Bombs', item.player):
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self.prog_items['L2 Bombs', item.player] += 1
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changed = True
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else:
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self.prog_items['L1 Bombs', item.player] += 1
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changed = True
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elif 'Glove' in item.name:
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if self.has('Titans Mitts', item.player):
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pass
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@@ -1036,6 +1043,8 @@ class CollectionState(object):
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to_remove = 'L3 Bombs'
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elif self.has('L2 Bombs', item.player):
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to_remove = 'L2 Bombs'
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elif self.has('L1 Bombs', item.player):
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to_remove = 'L1 Bombs'
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else:
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to_remove = None
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elif 'Glove' in item.name:
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