Open edges math fix (indices corrected in tables)
Spoiler lists bosses Enemizer settings fix Swamp flooded ladder's fix (Crossed mostly) Spoiler encoding issue fixed
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@@ -160,7 +160,7 @@ def place_bosses(world, player):
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all_bosses = sorted(boss_table.keys()) #s orted to be deterministic on older pythons
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placeable_bosses = [boss for boss in all_bosses if boss not in ['Agahnim', 'Agahnim2', 'Ganon']]
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if world.boss_shuffle[player] in ["basic", "normal"]:
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if world.boss_shuffle[player] in ["simple", "full"]:
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# temporary hack for swordless kholdstare:
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if world.swords[player] == 'swordless':
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world.get_dungeon('Ice Palace', player).boss = BossFactory('Kholdstare', player)
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@@ -189,7 +189,7 @@ def place_bosses(world, player):
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loc_text = loc + ' (' + level + ')'
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logging.getLogger('').debug('Placing boss %s at %s', boss, loc_text)
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world.get_dungeon(loc, player).bosses[level] = BossFactory(boss, player)
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elif world.boss_shuffle[player] == "chaos": #all bosses chosen at random
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elif world.boss_shuffle[player] == "random": #all bosses chosen at random
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for [loc, level] in boss_locations:
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loc_text = loc + (' ('+level+')' if level else '')
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try:
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