Open edges math fix (indices corrected in tables)
Spoiler lists bosses Enemizer settings fix Swamp flooded ladder's fix (Crossed mostly) Spoiler encoding issue fixed
This commit is contained in:
10
Rom.py
10
Rom.py
@@ -22,7 +22,7 @@ from EntranceShuffle import door_addresses, exit_ids
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JAP10HASH = '03a63945398191337e896e5771f77173'
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RANDOMIZERBASEHASH = 'a793b94179f7a4afcfd958bac3a79b47'
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RANDOMIZERBASEHASH = 'bd07845238de1ce060530a996378f867'
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class JsonRom(object):
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@@ -172,14 +172,14 @@ def patch_enemizer(world, player, rom, baserom_path, enemizercli, shufflepots, r
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options = {
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'RandomizeEnemies': world.enemy_shuffle[player] != 'none',
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'RandomizeEnemiesType': 3,
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'RandomizeBushEnemyChance': world.enemy_shuffle[player] == 'chaos',
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'RandomizeBushEnemyChance': world.enemy_shuffle[player] == 'random',
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'RandomizeEnemyHealthRange': world.enemy_health[player] != 'default',
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'RandomizeEnemyHealthType': {'default': 0, 'easy': 0, 'normal': 1, 'hard': 2, 'expert': 3}[world.enemy_health[player]],
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'OHKO': False,
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'RandomizeEnemyDamage': world.enemy_damage[player] != 'default',
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'AllowEnemyZeroDamage': True,
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'ShuffleEnemyDamageGroups': world.enemy_damage[player] != 'default',
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'EnemyDamageChaosMode': world.enemy_damage[player] == 'chaos',
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'EnemyDamageChaosMode': world.enemy_damage[player] == 'random',
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'EasyModeEscape': False,
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'EnemiesAbsorbable': False,
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'AbsorbableSpawnRate': 10,
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@@ -218,9 +218,9 @@ def patch_enemizer(world, player, rom, baserom_path, enemizercli, shufflepots, r
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'SwordGraphics': "sword_gfx/normal.gfx",
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'BeeMizer': False,
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'BeesLevel': 0,
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'RandomizeTileTrapPattern': world.enemy_shuffle[player] == 'chaos',
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'RandomizeTileTrapPattern': world.enemy_shuffle[player] == 'random',
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'RandomizeTileTrapFloorTile': False,
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'AllowKillableThief': bool(random.randint(0,1)) if world.enemy_shuffle[player] == 'chaos' else world.enemy_shuffle[player] != 'none',
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'AllowKillableThief': bool(random.randint(0, 1)) if world.enemy_shuffle[player] == 'random' else world.enemy_shuffle[player] != 'none',
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'RandomizeSpriteOnHit': random_sprite_on_hit,
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'DebugMode': False,
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'DebugForceEnemy': False,
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