Various fixes:
Full boss shuffle samples without replacement Vanilla doors simply unmarks ugly smalls Money balance: handle multiworld solvent players better Perf for item pool adjustment Add loglevel to Mystery
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@@ -176,8 +176,8 @@ def place_bosses(world, player):
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if world.boss_shuffle[player] == "simple": # vanilla bosses shuffled
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bosses = placeable_bosses + ['Armos Knights', 'Lanmolas', 'Moldorm']
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else: # all bosses present, the three duplicates chosen at random
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bosses = all_bosses + [random.choice(placeable_bosses) for _ in range(3)]
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else: # all bosses present, the three duplicates chosen at random
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bosses = all_bosses + random.sample(placeable_bosses, 3)
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logging.getLogger('').debug('Bosses chosen %s', bosses)
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