Adapted changes to pre-set overworld flags to new initial sram system
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@@ -63,7 +63,6 @@ class World(object):
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self.lock_aga_door_in_escape = False
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self.save_and_quit_from_boss = True
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self.accessibility = accessibility.copy()
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self.initial_overworld_flags = {}
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self.fix_skullwoods_exit = {}
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self.fix_palaceofdarkness_exit = {}
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self.fix_trock_exit = {}
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@@ -122,7 +121,6 @@ class World(object):
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set_player_attr('ganon_at_pyramid', True)
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set_player_attr('ganonstower_vanilla', True)
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set_player_attr('sewer_light_cone', self.mode[player] == 'standard')
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set_player_attr('initial_overworld_flags', [0] * 0x80)
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set_player_attr('fix_trock_doors', self.shuffle[player] != 'vanilla' or self.is_tile_swapped(0x05, player))
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set_player_attr('fix_skullwoods_exit', self.shuffle[player] not in ['vanilla', 'simple', 'restricted', 'dungeonssimple'] or self.doorShuffle[player] not in ['vanilla'])
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set_player_attr('fix_palaceofdarkness_exit', self.shuffle[player] not in ['vanilla', 'simple', 'restricted', 'dungeonssimple'])
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