Simple switch rules
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@@ -578,10 +578,10 @@ class CollectionState(object):
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def can_reach_blue(self, region, player):
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return region in self.reachable_regions[player] and self.reachable_regions[player][region] in [CrystalBarrier.Blue, CrystalBarrier.Either]
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return region in self.reachable_regions[player] and self.reachable_regions[player][region] in [CrystalBarrier.Blue, CrystalBarrier.Either] and self.can_hit_switch(player)
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def can_reach_orange(self, region, player):
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return region in self.reachable_regions[player] and self.reachable_regions[player][region] in [CrystalBarrier.Orange, CrystalBarrier.Either]
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return region in self.reachable_regions[player] and self.reachable_regions[player][region] in [CrystalBarrier.Orange, CrystalBarrier.Either] and self.can_hit_switch(player)
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def _do_not_flood_the_keys(self, reachable_events):
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adjusted_checks = list(reachable_events)
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