Allow key drop pots to be shuffled anywhere if they contain general items
This commit is contained in:
@@ -295,7 +295,7 @@ def shuffle_pots(world, player):
|
|||||||
elif old_pot.item == PotItem.Switch:
|
elif old_pot.item == PotItem.Switch:
|
||||||
available_pots = (pot for pot in new_pots if (pot.room == old_pot.room or pot.room in movable_switch_rooms[old_pot.room]) and not (pot.flags & PotFlags.NoSwitch))
|
available_pots = (pot for pot in new_pots if (pot.room == old_pot.room or pot.room in movable_switch_rooms[old_pot.room]) and not (pot.flags & PotFlags.NoSwitch))
|
||||||
elif old_pot.item == PotItem.Key:
|
elif old_pot.item == PotItem.Key:
|
||||||
if world.doorShuffle[player] == 'vanilla' and not world.retro[player] and world.logic != 'nologic':
|
if world.doorShuffle[player] == 'vanilla' and not world.retro[player] and not world.keydropshuffle[player] and world.logic != 'nologic':
|
||||||
available_pots = (pot for pot in new_pots if pot.room not in invalid_key_rooms)
|
available_pots = (pot for pot in new_pots if pot.room not in invalid_key_rooms)
|
||||||
else:
|
else:
|
||||||
available_pots = new_pots
|
available_pots = new_pots
|
||||||
|
|||||||
Reference in New Issue
Block a user