Flute mode

And some odd fixes
This commit is contained in:
aerinon
2022-09-01 13:59:26 -06:00
parent 3975c6c65d
commit af4f8e5b4b
19 changed files with 79 additions and 51 deletions

View File

@@ -267,7 +267,7 @@ def generate_itempool(world, player):
(pool, placed_items, precollected_items, clock_mode, treasure_hunt_count, treasure_hunt_icon, lamps_needed_for_dark_rooms) = make_custom_item_pool(world.progressive, world.shuffle[player], world.difficulty[player], world.timer, world.goal[player], world.mode[player], world.swords[player], world.retro[player], world.bombbag[player], world.customitemarray)
world.rupoor_cost = min(world.customitemarray[player]["rupoorcost"], 9999)
else:
(pool, placed_items, precollected_items, clock_mode, lamps_needed_for_dark_rooms) = get_pool_core(world.progressive, world.shuffle[player], world.difficulty[player], world.treasure_hunt_total[player], world.timer, world.goal[player], world.mode[player], world.swords[player], world.retro[player], world.bombbag[player], world.doorShuffle[player], world.logic[player])
(pool, placed_items, precollected_items, clock_mode, lamps_needed_for_dark_rooms) = get_pool_core(world.progressive, world.shuffle[player], world.difficulty[player], world.treasure_hunt_total[player], world.timer, world.goal[player], world.mode[player], world.swords[player], world.retro[player], world.bombbag[player], world.doorShuffle[player], world.logic[player], world.flute_mode[player] == 'active')
if player in world.pool_adjustment.keys() and not skip_pool_adjustments:
amt = world.pool_adjustment[player]
@@ -789,7 +789,8 @@ def add_pot_contents(world, player):
world.itempool.append(ItemFactory(item, player))
def get_pool_core(progressive, shuffle, difficulty, treasure_hunt_total, timer, goal, mode, swords, retro, bombbag, door_shuffle, logic):
def get_pool_core(progressive, shuffle, difficulty, treasure_hunt_total, timer, goal, mode, swords, retro, bombbag,
door_shuffle, logic, flute_activated):
pool = []
placed_items = {}
precollected_items = []
@@ -802,6 +803,10 @@ def get_pool_core(progressive, shuffle, difficulty, treasure_hunt_total, timer,
pool.extend(alwaysitems)
if flute_activated:
pool.remove('Ocarina')
pool.append('Ocarina (Activated)')
def place_item(loc, item):
assert loc not in placed_items
placed_items[loc] = item