Flute mode
And some odd fixes
This commit is contained in:
5
Rom.py
5
Rom.py
@@ -37,7 +37,7 @@ from source.dungeon.RoomList import Room0127
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JAP10HASH = '03a63945398191337e896e5771f77173'
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RANDOMIZERBASEHASH = '7b877dcee4ece38713768b74acb333a6'
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RANDOMIZERBASEHASH = '0be31dc5cb338e7e85d1ce65e839c99e'
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class JsonRom(object):
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@@ -2161,8 +2161,8 @@ def write_strings(rom, world, player, team):
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while hint_count > 0 and len(items_to_hint) > 0:
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this_item = items_to_hint.pop(0)
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this_location = world.find_items_not_key_only(this_item, player)
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random.shuffle(this_location)
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if this_location:
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random.shuffle(this_location)
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item_name = this_location[0].item.hint_text
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item_name = item_name[0].upper() + item_name[1:]
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this_hint = f'{item_name} can be found {hint_text(this_location[0])}.'
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@@ -2847,6 +2847,7 @@ RelevantItems = ['Bow',
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'Hookshot',
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'Magic Mirror',
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'Ocarina',
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'Ocarina (Activated)',
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'Pegasus Boots',
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'Power Glove',
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'Cape',
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