Fix Link sprite using vanilla coords on map check in Special OW

This commit is contained in:
codemann8
2026-01-28 22:50:40 -06:00
parent 09254850d3
commit afe888a87a
2 changed files with 3 additions and 2 deletions

5
Rom.py
View File

@@ -43,7 +43,7 @@ from source.enemizer.Enemizer import write_enemy_shuffle_settings
JAP10HASH = '03a63945398191337e896e5771f77173'
RANDOMIZERBASEHASH = '67b4921f9233b14736beead10ac5ec18'
RANDOMIZERBASEHASH = '630ea96d0b0c1acdc3f4d158480cd951'
class JsonRom(object):
@@ -518,7 +518,8 @@ def patch_rom(world, rom, player, team, is_mystery=False, rom_header=None):
else:
flute_spots = world.owflutespots[player]
owFlags |= 0x0100
write_int16(rom, snes_to_pc(0x0AB7F7), 0xEAEA)
if world.owFluteShuffle[player] != 'vanilla':
write_int16(rom, snes_to_pc(0x0AB80B), 0xEAEA)
flute_writes = [(f, flute_data[f][1]) for f in flute_spots]
for o in range(0, len(flute_writes)):