Fix Link sprite using vanilla coords on map check in Special OW
This commit is contained in:
5
Rom.py
5
Rom.py
@@ -43,7 +43,7 @@ from source.enemizer.Enemizer import write_enemy_shuffle_settings
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JAP10HASH = '03a63945398191337e896e5771f77173'
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JAP10HASH = '03a63945398191337e896e5771f77173'
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RANDOMIZERBASEHASH = '67b4921f9233b14736beead10ac5ec18'
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RANDOMIZERBASEHASH = '630ea96d0b0c1acdc3f4d158480cd951'
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class JsonRom(object):
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class JsonRom(object):
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@@ -518,7 +518,8 @@ def patch_rom(world, rom, player, team, is_mystery=False, rom_header=None):
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else:
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else:
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flute_spots = world.owflutespots[player]
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flute_spots = world.owflutespots[player]
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owFlags |= 0x0100
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owFlags |= 0x0100
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write_int16(rom, snes_to_pc(0x0AB7F7), 0xEAEA)
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if world.owFluteShuffle[player] != 'vanilla':
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write_int16(rom, snes_to_pc(0x0AB80B), 0xEAEA)
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flute_writes = [(f, flute_data[f][1]) for f in flute_spots]
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flute_writes = [(f, flute_data[f][1]) for f in flute_spots]
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for o in range(0, len(flute_writes)):
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for o in range(0, len(flute_writes)):
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