diff --git a/DungeonGenerator.py b/DungeonGenerator.py index 5ad367d5..c8599748 100644 --- a/DungeonGenerator.py +++ b/DungeonGenerator.py @@ -1266,7 +1266,7 @@ def create_dungeon_builders(all_sectors, connections_tuple, world, player, reverse_d_map[sector] = key if world.mode[player] == 'standard': current_dungeon = dungeon_map['Hyrule Castle'] - standard_stair_check(world, dungeon_map, current_dungeon, candidate_sectors, global_pole) + standard_stair_check(dungeon_map, current_dungeon, candidate_sectors, global_pole) complete_dungeons = {x: y for x, y in dungeon_map.items() if sum(len(sector.outstanding_doors) for sector in y.sectors) <= 0} [dungeon_map.pop(key) for key in complete_dungeons.keys()]