diff --git a/EntranceShuffle.py b/EntranceShuffle.py index 90f78451..82c9743f 100644 --- a/EntranceShuffle.py +++ b/EntranceShuffle.py @@ -2296,24 +2296,24 @@ one_way_ledges = { indirect_connections = { 'Turtle Rock Ledge': 'Turtle Rock', - 'Big Bomb Shop': 'Pyramid Fairy', + #'Big Bomb Shop': 'Pyramid Fairy', #'East Dark World': 'Pyramid Fairy', 'Pyramid Area': 'Pyramid Fairy', # HC Ledge/Courtyard #'Dark Desert': 'Pyramid Fairy', - 'Misery Mire Area': 'Pyramid Fairy', # Desert/Checkerboard Ledge + #'Misery Mire Area': 'Pyramid Fairy', # Desert/Checkerboard Ledge #'West Dark World': 'Pyramid Fairy', - 'Dark Chapel Area': 'Pyramid Fairy', # Bonk Rocks - 'Dark Graveyard North': 'Pyramid Fairy', # Graveyard Ledge/Kings Tomb + #'Dark Chapel Area': 'Pyramid Fairy', # Bonk Rocks + #'Dark Graveyard North': 'Pyramid Fairy', # Graveyard Ledge/Kings Tomb #'South Dark World': 'Pyramid Fairy', - 'Dig Game Ledge': 'Pyramid Fairy', # Brother House Left - 'Stumpy Approach Area': 'Pyramid Fairy', # Cave 45 + #'Dig Game Ledge': 'Pyramid Fairy', # Brother House Left + #'Stumpy Approach Area': 'Pyramid Fairy', # Cave 45 # Inverted Cases #'Light World': 'Pyramid Fairy', - 'Lost Woods West Area': 'Pyramid Fairy', # Skull Woods Back - 'East Death Mountain (Top East)': 'Pyramid Fairy', # Floating Island - 'Blacksmith Area': 'Pyramid Fairy', # Hammerpegs - 'Forgotten Forest Area': 'Pyramid Fairy', # Shield Shop - 'Desert Area': 'Pyramid Fairy', # Mire Area + #'Lost Woods West Area': 'Pyramid Fairy', # Skull Woods Back + #'East Death Mountain (Top East)': 'Pyramid Fairy', # Floating Island + #'Blacksmith Area': 'Pyramid Fairy', # Hammerpegs + #'Forgotten Forest Area': 'Pyramid Fairy', # Shield Shop + #'Desert Area': 'Pyramid Fairy', # Mire Area 'Old Man Cave': 'Old Man S&Q' } # format: