Merge branch 'DoorDev' into DoorShuffleStandardModeDev

This commit is contained in:
tolmar
2019-09-07 16:44:26 -07:00
13 changed files with 159 additions and 59 deletions

View File

@@ -284,7 +284,7 @@ class World(object):
def has_beaten_game(self, state, player=None):
if player:
return state.has('Triforce', player) or (self.goal in ['triforcehunt'] and (state.item_count('Triforce Piece', player) + state.item_count('Power Star', player) > self.treasure_hunt_count))
return state.has('Triforce', player)
else:
return all((self.has_beaten_game(state, p) for p in range(1, self.players + 1)))
@@ -862,7 +862,8 @@ class Door(object):
layer = 4 * (self.layer ^ 1 if toggle else self.layer)
return [self.roomIndex, layer + self.doorIndex]
if self.type == DoorType.SpiralStairs:
bitmask = 0x10 * int(self.zeroHzCam)
bitmask = int(self.layer) << 2
bitmask += 0x10 * int(self.zeroHzCam)
bitmask += 0x20 * int(self.zeroVtCam)
return [self.roomIndex, bitmask + self.quadrant, self.shiftX, self.shiftY]