Tweak loot/map values slightly
This commit is contained in:
8
Rom.py
8
Rom.py
@@ -1453,18 +1453,14 @@ def patch_rom(world, rom, player, team, is_mystery=False, rom_header=None):
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rom.write_bytes(0x1CFF08, [0x00, 0x00, 0x00, 0x00])
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rom.write_bytes(0x1CFF08, [0x00, 0x00, 0x00, 0x00])
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rom.write_byte(0x1CFF11, 0x00)
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rom.write_byte(0x1CFF11, 0x00)
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elif world.showloot[player] == 'compass':
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elif world.showloot[player] == 'compass':
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rom.write_bytes(0x1CFF08, [0x00, 0x00, 0x02, 0x01])
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rom.write_bytes(0x1CFF08, [0x01, 0x00, 0x02, 0x00])
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rom.write_byte(0x1CFF11, 0x01)
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rom.write_byte(0x1CFF11, 0x01)
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elif world.showloot[player] == 'always':
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elif world.showloot[player] == 'always':
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rom.write_bytes(0x1CFF08, [0x02, 0x00, 0x00, 0x00])
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rom.write_bytes(0x1CFF08, [0x02, 0x00, 0x00, 0x00])
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rom.write_byte(0x1CFF11, 0x00)
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rom.write_byte(0x1CFF11, 0x00)
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if world.doorShuffle[player] != 'vanilla':
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if world.doorShuffle[player] != 'vanilla':
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if world.showloot[player] == 'always':
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rom.write_bytes(0x1CFF00, [0x01, 0x05, 0x00, 0x04])
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rom.write_byte(0x1CFF00, 0x01)
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else:
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rom.write_byte(0x1CFF00, 0x00)
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rom.write_bytes(0x1CFF01, [0x05, 0x01, 0x04])
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loot_icons = 0x1CF900
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loot_icons = 0x1CF900
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if world.bombbag[player]:
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if world.bombbag[player]:
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