Added pseudo items/locations in prep for Big Bomb logic
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@@ -223,6 +223,12 @@ def generate_itempool(world, player):
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world.push_item(world.get_location('Floodgate', player), ItemFactory('Open Floodgate', player), False)
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world.get_location('Floodgate', player).event = True
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world.get_location('Floodgate', player).locked = True
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world.push_item(world.get_location('Big Bomb', player), ItemFactory('Pick Up Big Bomb', player), False)
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world.get_location('Big Bomb', player).event = True
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world.get_location('Big Bomb', player).locked = True
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world.push_item(world.get_location('Pyramid Crack', player), ItemFactory('Detonate Big Bomb', player), False)
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world.get_location('Pyramid Crack', player).event = True
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world.get_location('Pyramid Crack', player).locked = True
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world.push_item(world.get_location('Trench 1 Switch', player), ItemFactory('Trench 1 Filled', player), False)
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world.get_location('Trench 1 Switch', player).event = True
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world.get_location('Trench 1 Switch', player).locked = True
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