Factor out CLI text
This commit is contained in:
312
resources/app/cli/args.json
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312
resources/app/cli/args.json
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{
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"create_spoiler": {
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"action": "store_true",
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"type": "bool"
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},
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"logic": {
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"choices": [
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"noglitches",
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"minorglitches",
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"nologic"
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]
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},
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"mode": {
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"choices": [
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"open",
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"standard",
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"inverted",
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"retro"
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]
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},
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"swords": {
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"choices": [
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"random",
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"assured",
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"swordless",
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"vanilla"
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]
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},
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"goal": {
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"choices": [
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"ganon",
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"pedestal",
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"dungeons",
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"triforcehunt",
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"crystals"
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]
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},
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"difficulty": {
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"choices": [
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"normal",
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"hard",
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"expert"
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]
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},
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"item_functionality": {
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"choices": [
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"normal",
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"hard",
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"expert"
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]
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},
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"timer": {
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"choices": [
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"none",
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"display",
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"timed",
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"timed-ohko",
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"ohko",
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"timed-countdown"
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]
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},
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"progressive": {
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"choices": [
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"on",
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"off",
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"random"
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]
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},
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"algorithm": {
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"choices": [
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"balanced",
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"freshness",
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"flood",
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"vt21",
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"vt22",
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"vt25",
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"vt26"
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]
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},
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"shuffle": {
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"choices": [
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"full",
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"vanilla",
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"simple",
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"restricted",
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"crossed",
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"insanity",
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"restricted_legacy",
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"full_legacy",
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"madness_legacy",
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"insanity_legacy",
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"dungeonsfull",
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"dungeonssimple"
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]
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},
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"door_shuffle": {
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"choices": [
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"basic",
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"crossed",
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"vanilla"
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]
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},
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"experimental": {
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"action": "store_true",
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"type": "bool"
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},
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"dungeon_counters": {
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"choices": [
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"off",
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"on",
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"pickup",
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"default"
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]
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},
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"crystals_ganon": {
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"choices": [
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7, 6, 5, 4, 3, 2, 1, 0, "random"
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]
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},
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"crystals_gt": {
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"choices": [
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7, 6, 5, 4, 3, 2, 1, 0, "random"
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]
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},
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"openpyramid": {
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"action": "store_true",
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"type": "bool"
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},
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"rom": {},
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"loglevel": {
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"choices": [
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"info",
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"error",
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"warning",
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"debug"
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]
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},
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"fastmenu": {
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"choices": [
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"normal",
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"instant",
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"double",
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"triple",
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"quadruple",
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"half"
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]
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},
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"quickswap": {
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"action": "store_true",
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"type": "bool"
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},
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"disablemusic": {
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"action": "store_true",
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"type": "bool"
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},
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"mapshuffle": {
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"action": "store_true",
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"type": "bool"
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},
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"compassshuffle": {
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"action": "store_true",
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"type": "bool"
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},
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"keyshuffle": {
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"action": "store_true",
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"type": "bool"
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},
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"bigkeyshuffle": {
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"action": "store_true",
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"type": "bool"
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},
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"keysanity": {
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"action": "store_true",
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"type": "bool",
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"help": "suppress"
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},
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"retro": {
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"action": "store_true",
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"type": "bool"
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},
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"startinventory": {},
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"usestartinventory": {
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"type": "bool"
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},
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"custom": {
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"type": "bool",
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"help": "suppress"
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},
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"accessibility": {
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"choices": [
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"items",
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"locations",
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"none"
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]
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},
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"hints": {
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"action": "store_true",
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"type": "bool"
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},
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"shuffleganon": {
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"action": "store_true",
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"type": "bool",
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"help": "suppress"
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},
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"no-shuffleganon": {
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"action": "store_false",
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"dest": "shuffleganon"
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},
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"heartbeep": {
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"choices": [
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"normal",
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"double",
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"half",
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"quarter",
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"off"
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]
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},
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"heartcolor": {
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"choices": [
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"red",
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"blue",
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"green",
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"yellow",
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"random"
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]
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},
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"ow_palettes": {
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"choices": [
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"default",
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"random",
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"blackout"
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]
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},
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"uw_palettes": {
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"choices": [
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"default",
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"random",
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"blackout"
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]
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},
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"sprite": {},
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"suppress_rom": {
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"action": "store_true",
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"type": "bool"
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},
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"gui": {
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"action": "store_true"
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},
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"jsonout": {
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"action": "store_true"
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},
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"skip_playthrough": {
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"action": "store_true",
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"type": "bool"
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},
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"enemizercli": {
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"setting": "enemizercli"
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},
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"shufflebosses": {
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"choices": [
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"none",
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"basic",
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"normal",
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"chaos"
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]
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},
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"shuffleenemies": {
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"choices": [
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"none",
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"shuffled",
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"chaos"
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]
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},
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"enemy_health": {
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"choices": [
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"default",
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"easy",
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"normal",
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"hard",
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"expert"
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]
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},
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"enemy_damage": {
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"choices": [
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"default",
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"shuffled",
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"chaos"
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]
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},
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"shufflepots": {
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"action": "store_true",
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"type": "bool"
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},
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"remote_items": {
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"action": "store_true",
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"type": "bool"
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},
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"names": {},
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"outputpath": {},
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"race": {
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"action": "store_true",
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"type": "bool"
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},
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"saveonexit": {
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"choices": [
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"never",
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"ask",
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"always"
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]
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},
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"outputname": {}
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}
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224
resources/app/cli/lang/en.json
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224
resources/app/cli/lang/en.json
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@@ -0,0 +1,224 @@
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{
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"help": {
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"create_spoiler": [ "Output a Spoiler File" ],
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"logic": [
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"Select Enforcement of Item Requirements. (default: %(default)s)",
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"No Glitches: No Glitch knowledge required.",
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"Minor Glitches: May require Fake Flippers, Bunny Revival",
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" and Dark Room Navigation.",
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"No Logic: Distribute items without regard for",
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" item requirements."
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],
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"mode": [
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"Select game mode. (default: %(default)s)",
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"Open: World starts with Zelda rescued.",
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"Standard: Fixes Hyrule Castle Secret Entrance and Front Door",
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" but may lead to weird rain state issues if you exit",
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" through the Hyrule Castle side exits before rescuing",
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" Zelda in a full shuffle.",
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"Inverted: Starting locations are Dark Sanctuary in West Dark",
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" World or at Link's House, which is shuffled freely.",
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" Requires the moon pearl to be Link in the Light World",
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" instead of a bunny.",
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"Retro: Keys are universal, shooting arrows costs rupees,",
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" and a few other little things make this more like Zelda-1."
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],
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"swords": [
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"Select sword placement. (default: %(default)s)",
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"Random: All swords placed randomly.",
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"Assured: Start game with a sword already.",
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"Swordless: No swords. Curtains in Skull Woods and Agahnim\\'s",
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" Tower are removed, Agahnim\\'s Tower barrier can be",
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" destroyed with hammer. Misery Mire and Turtle Rock",
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" can be opened without a sword. Hammer damages Ganon.",
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" Ether and Bombos Tablet can be activated with Hammer",
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" (and Book). Bombos pads have been added in Ice",
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" Palace, to allow for an alternative to firerod.",
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"Vanilla: Swords are in vanilla locations."
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],
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"goal": [
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"Select completion goal. (default: %(default)s)",
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"Ganon: Collect all crystals, beat Agahnim 2 then",
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" defeat Ganon.",
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"Crystals: Collect all crystals then defeat Ganon.",
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"Pedestal: Places the Triforce at the Master Sword Pedestal.",
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"All Dungeons: Collect all crystals, pendants, beat both",
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" Agahnim fights and then defeat Ganon.",
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"Triforce Hunt: Places 30 Triforce Pieces in the world, collect",
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" 20 of them to beat the game."
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],
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"difficulty": [
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"Select game difficulty. Affects available itempool. (default: %(default)s)",
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"Normal: Normal difficulty.",
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"Hard: A harder setting with less equipment and reduced health.",
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"Expert: A harder yet setting with minimum equipment and health."
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],
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"item_functionality": [
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"Select limits on item functionality to increase difficulty. (default: %(default)s)",
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"Normal: Normal functionality.",
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"Hard: Reduced functionality.",
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"Expert: Greatly reduced functionality."
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],
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"timer": [
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"Select game timer setting. Affects available itempool. (default: %(default)s)",
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"None: No timer.",
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"Display: Displays a timer but does not affect",
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" the itempool.",
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"Timed: Starts with clock at zero. Green Clocks",
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" subtract 4 minutes (Total: 20), Blue Clocks",
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" subtract 2 minutes (Total: 10), Red Clocks add",
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" 2 minutes (Total: 10). Winner is player with",
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" lowest time at the end.",
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"Timed OHKO: Starts clock at 10 minutes. Green Clocks add",
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" 5 minutes (Total: 25). As long as clock is at 0,",
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" Link will die in one hit.",
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"OHKO: Like Timed OHKO, but no clock items are present",
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" and the clock is permenantly at zero.",
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"Timed Countdown:Starts with clock at 40 minutes. Same clocks as",
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" Timed mode. If time runs out, you lose (but can",
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" still keep playing)."
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],
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"progressive": [
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"Select progressive equipment setting. Affects available itempool. (default: %(default)s)",
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"On: Swords, Shields, Armor, and Gloves will",
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" all be progressive equipment. Each subsequent",
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" item of the same type the player finds will",
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" upgrade that piece of equipment by one stage.",
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"Off: Swords, Shields, Armor, and Gloves will not",
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" be progressive equipment. Higher level items may",
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" be found at any time. Downgrades are not possible.",
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"Random: Swords, Shields, Armor, and Gloves will, per",
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" category, be randomly progressive or not.",
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" Link will die in one hit."
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],
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"algorithm": [
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"Select item filling algorithm. (default: %(default)s)",
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"balanced: vt26 derivative that aims to strike a balance between",
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" the overworld heavy vt25 and the dungeon heavy vt26",
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" algorithm.",
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"vt26: Shuffle items and place them in a random location",
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" that it is not impossible to be in. This includes",
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" dungeon keys and items.",
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"vt25: Shuffle items and place them in a random location",
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" that it is not impossible to be in.",
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"vt21: Unbiased in its selection, but has tendency to put",
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" Ice Rod in Turtle Rock.",
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"vt22: Drops off stale locations after 1/3 of progress",
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" items were placed to try to circumvent vt21\\'s",
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" shortcomings.",
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"Freshness: Keep track of stale locations (ones that cannot be",
|
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" reached yet) and decrease likeliness of selecting",
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" them the more often they were found unreachable.",
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"Flood: Push out items starting from Link\\'s House and",
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" slightly biased to placing progression items with",
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" less restrictions."
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],
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"shuffle": [
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"Select Entrance Shuffling Algorithm. (default: %(default)s)",
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"Full: Mix cave and dungeon entrances freely while limiting",
|
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" multi-entrance caves to one world.",
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"Simple: Shuffle Dungeon Entrances/Exits between each other",
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" and keep all 4-entrance dungeons confined to one",
|
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" location. All caves outside of death mountain are",
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" shuffled in pairs and matched by original type.",
|
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"Restricted: Use Dungeons shuffling from Simple but freely",
|
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" connect remaining entrances.",
|
||||
"Crossed: Mix cave and dungeon entrances freely while allowing",
|
||||
" caves to cross between worlds.",
|
||||
"Insanity: Decouple entrances and exits from each other and",
|
||||
" shuffle them freely. Caves that used to be single",
|
||||
" entrance will still exit to the same location from",
|
||||
" which they are entered.",
|
||||
"Vanilla: All entrances are in the same locations they were",
|
||||
" in the base game.",
|
||||
"Legacy shuffles preserve behavior from older versions of the",
|
||||
"entrance randomizer including significant technical limitations.",
|
||||
"The dungeon variants only mix up dungeons and keep the rest of",
|
||||
"the overworld vanilla."
|
||||
],
|
||||
"door_shuffle": [
|
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"Select Door Shuffling Algorithm. (default: %(default)s)",
|
||||
"Basic: Doors are mixed within a single dungeon.",
|
||||
"Crossed: Doors are mixed between all dungeons.",
|
||||
"Vanilla: All doors are connected the same way they were in the",
|
||||
" base game."
|
||||
],
|
||||
"experimental": [ "Enable experimental features. (default: %(default)s)" ],
|
||||
"dungeon_counters": [ "Enable dungeon chest counters. (default: %(default)s)" ],
|
||||
"crystals_ganon": [
|
||||
"How many crystals are needed to defeat ganon. Any other",
|
||||
"requirements for ganon for the selected goal still apply.",
|
||||
"This setting does not apply when the all dungeons goal is",
|
||||
"selected. (default: %(default)s)",
|
||||
"Random: Picks a random value between 0 and 7 (inclusive).",
|
||||
"0-7: Number of crystals needed"
|
||||
],
|
||||
"crystals_gt": [
|
||||
"How many crystals are needed to open GT. For inverted mode",
|
||||
"this applies to the castle tower door instead. (default: %(default)s)",
|
||||
"Random: Picks a random value between 0 and 7 (inclusive).",
|
||||
"0-7: Number of crystals needed"
|
||||
],
|
||||
"openpyramid": [ "Pre-opens the pyramid hole, this removes the Agahnim 2 requirement for it. (default: %(default)s)" ],
|
||||
"rom": [
|
||||
"Path to an ALttP JP (1.0) rom to use as a base." ,
|
||||
"(default: %(default)s)"
|
||||
],
|
||||
"loglevel": [ "Select level of logging for output. (default: %(default)s)" ],
|
||||
"seed": [ "Define seed number to generate." ],
|
||||
"count": [
|
||||
"Use to batch generate multiple seeds with same settings.",
|
||||
"If --seed is provided, it will be used for the first seed, then",
|
||||
"used to derive the next seed (i.e. generating %(default)s seed(s) with",
|
||||
"--seed given will produce the same %(default)s (different) rom(s) each",
|
||||
"time)."
|
||||
],
|
||||
"fastmenu": [
|
||||
"Select the rate at which the menu opens and closes. (default: %(default)s)"
|
||||
],
|
||||
"quickswap": [ "Enable quick item swapping with L and R. (default: %(default)s)" ],
|
||||
"disablemusic": [ "Disables game music including MSU-1. (default: %(default)s)" ],
|
||||
"mapshuffle": [ "Maps are no longer restricted to their dungeons, but can be anywhere. (default: %(default)s)" ],
|
||||
"compassshuffle": [ "Compasses are no longer restricted to their dungeons, but can be anywhere. (default: %(default)s)" ],
|
||||
"keyshuffle": [ "Small Keys are no longer restricted to their dungeons, but can be anywhere. (default: %(default)s)" ],
|
||||
"bigkeyshuffle": [ "Big Keys are no longer restricted to their dungeons, but can be anywhere. (default: %(default)s)" ],
|
||||
"retro": [
|
||||
"Keys are universal, shooting arrows costs rupees,",
|
||||
"and a few other little things make this more like Zelda-1. (default: %(default)s)"
|
||||
],
|
||||
"startinventory": [ "Specifies a list of items that will be in your starting inventory (separated by commas). (default: %(default)s)" ],
|
||||
"usestartinventory": [ "Toggle usage of Starting Inventory." ],
|
||||
"custom": [ "Not supported." ],
|
||||
"customitemarray": [ "Not supported." ],
|
||||
"accessibility": [
|
||||
"Select Item/Location Accessibility. (default: %(default)s)",
|
||||
"Items: You can reach all unique inventory items. No guarantees about",
|
||||
" reaching all locations or all keys.",
|
||||
"Locations: You will be able to reach every location in the game.",
|
||||
"None: You will be able to reach enough locations to beat the game."
|
||||
],
|
||||
"hints": [ "Make telepathic tiles and storytellers give helpful hints. (default: %(default)s)" ],
|
||||
"no-shuffleganon": [
|
||||
"If set, the Pyramid Hole and Ganon's Tower are not",
|
||||
"included entrance shuffle pool. (default: %(default)s)"
|
||||
],
|
||||
"heartbeep": [
|
||||
"Select the rate at which the heart beep sound is played at",
|
||||
"low health. (default: %(default)s)"
|
||||
],
|
||||
"heartcolor": [ "Select the color of Link\\'s heart meter. (default: %(default)s)" ],
|
||||
"sprite": [
|
||||
"Path to a sprite sheet to use for Link. Needs to be in",
|
||||
"binary format and have a length of 0x7000 (28672) bytes,",
|
||||
"or 0x7078 (28792) bytes including palette data.",
|
||||
"Alternatively, can be a ALttP Rom patched with a Link",
|
||||
"sprite that will be extracted."
|
||||
],
|
||||
"suppress_rom": [ "Do not create an output rom file. (default: %(default)s)" ],
|
||||
"gui": [ "Launch the GUI. (default: %(default)s)" ],
|
||||
"jsonout": [
|
||||
"Output .json patch to stdout instead of a patched rom. Used",
|
||||
"for VT site integration, do not use otherwise. (default: %(default)s)"
|
||||
]
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user