diff --git a/DoorShuffle.py b/DoorShuffle.py index bcddc3fc..9d69a32e 100644 --- a/DoorShuffle.py +++ b/DoorShuffle.py @@ -1786,7 +1786,10 @@ interior_doors = [ ('Eastern West Wing WS', 'Eastern Stalfos Spawn ES'), ('Eastern Stalfos Spawn NW', 'Eastern Compass Room SW'), ('Eastern Compass Room EN', 'Eastern Hint Tile WN'), - # ('', ''), + ('Eastern Dark Square EN', 'Eastern Dark Pots WN'), + ('Eastern Darkness NE', 'Eastern Rupees SE'), + ('Eastern False Switches WS', 'Eastern Cannonball Hell ES'), + ('Eastern Single Eyegore NE', 'Eastern Duo Eyegores SE'), ('Desert East Lobby WS', 'Desert East Wing ES'), ('Desert East Wing Key Door EN', 'Desert Compass Key Door WN'), ('Desert North Hall NW', 'Desert Map SW'), @@ -1901,8 +1904,8 @@ default_door_connections = [ ('Eastern Courtyard EN', 'Eastern Map Valley WN'), ('Eastern Courtyard N', 'Eastern Darkness S'), ('Eastern Map Valley SW', 'Eastern Dark Square NW'), - ('Eastern Attic Start WS', 'Eastern Attic Switches ES'), - ('Eastern Attic Switches WS', 'Eastern Eyegores ES'), + ('Eastern Attic Start WS', 'Eastern False Switches ES'), + ('Eastern Cannonball Hell WS', 'Eastern Single Eyegore ES'), ('Desert Compass NW', 'Desert Cannonball S'), ('Desert Beamos Hall NE', 'Desert Tiles 2 SE'), ('PoD Middle Cage N', 'PoD Pit Room S'), @@ -1939,7 +1942,7 @@ default_door_connections = [ # ('', ''), default_one_way_connections = [ ('Sewers Pull Switch S', 'Sanctuary N'), - ('Eastern Eyegores NE', 'Eastern Boss SE'), + ('Eastern Duo Eyegores NE', 'Eastern Boss SE'), ('Desert Wall Slide NW', 'Desert Boss SW'), ('Tower Altar NW', 'Tower Agahnim 1 SW'), ('PoD Harmless Hellway SE', 'PoD Arena Main NE'), diff --git a/Doors.py b/Doors.py index fccecef8..6f6c29c6 100644 --- a/Doors.py +++ b/Doors.py @@ -154,19 +154,27 @@ def create_doors(world, player): create_door(player, 'Eastern Fairies\' Warp', Warp), create_door(player, 'Eastern Map Valley WN', Nrml).dir(We, 0xaa, Top, Low).pos(1), create_door(player, 'Eastern Map Valley SW', Nrml).dir(So, 0xaa, Left, High).pos(5), - create_door(player, 'Eastern Dark Square NW', Nrml).dir(No, 0xba, Left, High).pos(1), + create_door(player, 'Eastern Dark Square NW', Nrml).dir(No, 0xba, Left, High).trap(0x2).pos(1), create_door(player, 'Eastern Dark Square Key Door WN', Nrml).dir(We, 0xba, Top, High).small_key().pos(0), + create_door(player, 'Eastern Dark Square EN', Intr).dir(Ea, 0xba, Top, High).pos(2), + create_door(player, 'Eastern Dark Pots WN', Intr).dir(We, 0xba, Top, High).pos(2), create_door(player, 'Eastern Big Key EN', Nrml).dir(Ea, 0xb8, Top, High).pos(1), create_door(player, 'Eastern Big Key NE', Nrml).dir(No, 0xb8, Right, High).big_key().pos(0), - ugly_door(create_door(player, 'Eastern Darkness S', Nrml).dir(So, 0x99, Mid, High)).small_key().pos(1), + create_door(player, 'Eastern Darkness S', Nrml).dir(So, 0x99, Mid, High).small_key().pos(1), + create_door(player, 'Eastern Darkness NE', Intr).dir(No, 0x99, Right, High).pos(2), + create_door(player, 'Eastern Rupees SE', Intr).dir(So, 0x99, Right, High).pos(2), # Up is a keydoor and down is not. Only the up stairs should be considered a key door for now. create_door(player, 'Eastern Darkness Up Stairs', Sprl).dir(Up, 0x99, 0, HTH).ss(Z, 0x1a, 0x6c, False, True).small_key().pos(0), create_door(player, 'Eastern Attic Start Down Stairs', Sprl).dir(Dn, 0xda, 0, HTH).ss(Z, 0x11, 0x80, True, True), create_door(player, 'Eastern Attic Start WS', Nrml).dir(We, 0xda, Bot, High).trap(0x4).pos(0), - create_door(player, 'Eastern Attic Switches ES', Nrml).dir(Ea, 0xd9, Bot, High).trap(0x1).pos(2), - create_door(player, 'Eastern Attic Switches WS', Nrml).dir(We, 0xd9, Bot, High).trap(0x4).pos(0), - create_door(player, 'Eastern Eyegores ES', Nrml).dir(Ea, 0xd8, Bot, High).pos(2), - create_door(player, 'Eastern Eyegores NE', Nrml).dir(No, 0xd8, Right, High).trap(0x4).pos(0), + create_door(player, 'Eastern False Switches ES', Nrml).dir(Ea, 0xd9, Bot, High).trap(0x1).pos(2), + create_door(player, 'Eastern False Switches WS', Intr).dir(We, 0xd9, Bot, High).pos(1), + create_door(player, 'Eastern Cannonball Hell ES', Intr).dir(Ea, 0xd9, Bot, High).pos(1), + create_door(player, 'Eastern Cannonball Hell WS', Nrml).dir(We, 0xd9, Bot, High).trap(0x4).pos(0), + create_door(player, 'Eastern Single Eyegore ES', Intr).dir(Ea, 0xd8, Bot, High).pos(2), + create_door(player, 'Eastern Single Eyegore NE', Intr).dir(No, 0xd8, Right, High).pos(1), + create_door(player, 'Eastern Duo Eyegores SE', Intr).dir(So, 0xd8, Right, High).pos(1), + create_door(player, 'Eastern Duo Eyegores NE', Intr).dir(No, 0xd8, Right, High).trap(0x4).pos(0), create_door(player, 'Eastern Boss SE', Nrml).dir(So, 0xc8, Right, High).no_exit().trap(0x4).pos(0), # Desert Palace diff --git a/Dungeons.py b/Dungeons.py index af53a5d7..ac14cc26 100644 --- a/Dungeons.py +++ b/Dungeons.py @@ -181,8 +181,9 @@ eastern_regions = [ 'Eastern Cannonball', 'Eastern Cannonball Ledge', 'Eastern Courtyard Ledge', 'Eastern East Wing', 'Eastern Pot Switch', 'Eastern Map Balcony', 'Eastern Map Room', 'Eastern West Wing', 'Eastern Stalfos Spawn', 'Eastern Compass Room', 'Eastern Hint Tile', 'Eastern Hint Tile Blocked Path', 'Eastern Courtyard', - 'Eastern Fairies', 'Eastern Map Valley', 'Eastern Dark Square', 'Eastern Big Key', 'Eastern Darkness', - 'Eastern Attic Start', 'Eastern Attic Switches', 'Eastern Eyegores', 'Eastern Boss' + 'Eastern Fairies', 'Eastern Map Valley', 'Eastern Dark Square', 'Eastern Dark Pots', 'Eastern Big Key', + 'Eastern Darkness', 'Eastern Rupees', 'Eastern Attic Start', 'Eastern False Switches', 'Eastern Cannonball Hell', + 'Eastern Single Eyegore', 'Eastern Duo Eyegores', 'Eastern Boss' ] desert_regions = [ diff --git a/Regions.py b/Regions.py index 4743f4a7..d0d7d280 100644 --- a/Regions.py +++ b/Regions.py @@ -310,16 +310,16 @@ def create_regions(world, player): create_dungeon_region(player, 'Eastern Courtyard', 'Eastern Palace', ['Eastern Palace - Big Chest'], ['Eastern Courtyard WN', 'Eastern Courtyard EN', 'Eastern Courtyard N', 'Eastern Courtyard Potholes']), create_dungeon_region(player, 'Eastern Fairies', 'Eastern Palace', None, ['Eastern Fairies\' Warp']), create_dungeon_region(player, 'Eastern Map Valley', 'Eastern Palace', None, ['Eastern Map Valley WN', 'Eastern Map Valley SW']), - create_dungeon_region(player, 'Eastern Dark Square', 'Eastern Palace', ['Eastern Palace - Dark Square Pot Key'], ['Eastern Dark Square NW', 'Eastern Dark Square Key Door WN']), - # todo: dark pots + create_dungeon_region(player, 'Eastern Dark Square', 'Eastern Palace', None, ['Eastern Dark Square NW', 'Eastern Dark Square Key Door WN', 'Eastern Dark Square EN']), + create_dungeon_region(player, 'Eastern Dark Pots', 'Eastern Palace', ['Eastern Palace - Dark Square Pot Key'], ['Eastern Dark Pots WN']), create_dungeon_region(player, 'Eastern Big Key', 'Eastern Palace', ['Eastern Palace - Big Key Chest'], ['Eastern Big Key EN', 'Eastern Big Key NE']), - create_dungeon_region(player, 'Eastern Darkness', 'Eastern Palace', ['Eastern Palace - Dark Eyegore Key Drop'], ['Eastern Darkness S', 'Eastern Darkness Up Stairs']), - # todo: rupees + create_dungeon_region(player, 'Eastern Darkness', 'Eastern Palace', ['Eastern Palace - Dark Eyegore Key Drop'], ['Eastern Darkness S', 'Eastern Darkness Up Stairs', 'Eastern Darkness NE']), + create_dungeon_region(player, 'Eastern Rupees', 'Eastern Palace', None, ['Eastern Rupees SE']), create_dungeon_region(player, 'Eastern Attic Start', 'Eastern Palace', None, ['Eastern Attic Start Down Stairs', 'Eastern Attic Start WS']), - create_dungeon_region(player, 'Eastern Attic Switches', 'Eastern Palace', None, ['Eastern Attic Switches ES', 'Eastern Attic Switches WS']), - # todo: cannonball - create_dungeon_region(player, 'Eastern Eyegores', 'Eastern Palace', None, ['Eastern Eyegores ES', 'Eastern Eyegores NE']), - # todo: eyegores 2 + create_dungeon_region(player, 'Eastern False Switches', 'Eastern Palace', None, ['Eastern False Switches ES', 'Eastern False Switches WS']), + create_dungeon_region(player, 'Eastern Cannonball Hell', 'Eastern Palace', None, ['Eastern Cannonball Hell ES', 'Eastern Cannonball Hell WS']), + create_dungeon_region(player, 'Eastern Single Eyegore', 'Eastern Palace', None, ['Eastern Single Eyegore ES', 'Eastern Single Eyegore NE']), + create_dungeon_region(player, 'Eastern Duo Eyegores', 'Eastern Palace', None, ['Eastern Duo Eyegores SE', 'Eastern Duo Eyegores NE']), create_dungeon_region(player, 'Eastern Boss', 'Eastern Palace', ['Eastern Palace - Boss', 'Eastern Palace - Prize'], ['Eastern Boss SE']), # Desert Palace diff --git a/Rules.py b/Rules.py index 04026254..554b66b2 100644 --- a/Rules.py +++ b/Rules.py @@ -265,7 +265,8 @@ def global_rules(world, player): # Eastern Palace # Eyegore room needs a bow - set_rule(world.get_entrance('Eastern Eyegores NE', player), lambda state: state.can_shoot_arrows(player)) + set_rule(world.get_entrance('Eastern Duo Eyegores NE', player), lambda state: state.can_shoot_arrows(player)) + set_rule(world.get_entrance('Eastern Single Eyegore NE', player), lambda state: state.can_shoot_arrows(player)) set_rule(world.get_entrance('Eastern Map Balcony Hook Path', player), lambda state: state.has('Hookshot', player)) # Big key rules set_rule(world.get_location('Eastern Palace - Big Chest', player), lambda state: state.has('Big Key (Eastern Palace)', player)) @@ -944,8 +945,12 @@ def no_glitches_rules(world, player): add_conditional_lamp('Palace of Darkness - Dark Maze - Bottom', 'PoD Dark Maze', 'Location') add_conditional_lamp('Eastern Dark Square NW', 'Eastern Dark Square', 'Entrance') add_conditional_lamp('Eastern Dark Square Key Door WN', 'Eastern Dark Square', 'Entrance') + add_conditional_lamp('Eastern Dark Square EN', 'Eastern Dark Square', 'Entrance') + add_conditional_lamp('Eastern Dark Pots WN', 'Eastern Dark Pots', 'Entrance') add_conditional_lamp('Eastern Darkness S', 'Eastern Darkness', 'Entrance') add_conditional_lamp('Eastern Darkness Up Stairs', 'Eastern Darkness', 'Entrance') + add_conditional_lamp('Eastern Darkness NE', 'Eastern Darkness', 'Entrance') + add_conditional_lamp('Eastern Rupees SE', 'Eastern Rupees', 'Entrance') add_conditional_lamp('Eastern Palace - Dark Square Pot Key', 'Eastern Dark Square', 'Location') add_conditional_lamp('Eastern Palace - Dark Eyegore Key Drop', 'Eastern Darkness', 'Location') if world.mode != 'inverted':