From b27fed99f79bfa9216315547eda3db4d3e8fdd4e Mon Sep 17 00:00:00 2001 From: codemann8 Date: Thu, 6 Jan 2022 11:42:00 -0600 Subject: [PATCH] Some Inverted terrain changes for EDM --- Rom.py | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Rom.py b/Rom.py index 5bcd4e15..7684251c 100644 --- a/Rom.py +++ b/Rom.py @@ -2533,6 +2533,8 @@ def set_inverted_mode(world, player, rom, inverted_buffer): rom.write_bytes(snes_to_pc(0x1BD1DD), [0xA4, 0x06, 0x82, 0x9E, 0x06, 0x82, 0xFF, 0xFF]) # add warps under rocks rom.write_byte(0x180089, 0x01) # open TR after exit rom.write_bytes(0x0086E, [0x5C, 0x00, 0xA0, 0xA1]) # TR tail + rom.write_bytes(snes_to_pc(0x04E7A3), [0x20, 0x06]) # Top peg moved down, for peg puzzle + rom.write_byte(snes_to_pc(0x04E7E4), 0x10) # Remove TR portal overlay if world.shuffle[player] in ['vanilla']: world.fix_trock_doors[player] = True if world.is_tile_swapped(0x10, player):