Merge branch 'DoorDev' into DoorShuffleStandardModeDev
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@@ -837,6 +837,7 @@ class Door(object):
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self.doorIndex = doorIndex
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self.layer = layer # 0 for normal floor, 1 for the inset layer
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self.toggle = toggle
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self.trap = 0x0
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self.quadrant = 2
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self.shiftX = 78
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self.shiftY = 78
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@@ -859,8 +860,9 @@ class Door(object):
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def getTarget(self, toggle):
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if self.type == DoorType.Normal:
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layer = 4 * (self.layer ^ 1 if toggle else self.layer)
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return [self.roomIndex, layer + self.doorIndex]
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bitmask = 4 * (self.layer ^ 1 if toggle else self.layer)
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bitmask += 0x08 * int(self.trap)
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return [self.roomIndex, bitmask + self.doorIndex]
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if self.type == DoorType.SpiralStairs:
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bitmask = int(self.layer) << 2
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bitmask += 0x10 * int(self.zeroHzCam)
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