Merged in DR v0.4.0.11

This commit is contained in:
codemann8
2021-07-16 12:49:39 -05:00
14 changed files with 47 additions and 48 deletions

View File

@@ -100,8 +100,8 @@ def link_doors_main(world, player):
analyze_portals(world, player)
for portal in world.dungeon_portals[player]:
connect_portal(portal, world, player)
fix_big_key_doors_with_ugly_smalls(world, player)
if not world.doorShuffle[player] == 'vanilla':
fix_big_key_doors_with_ugly_smalls(world, player)
if world.doorShuffle[player] == 'vanilla':
for entrance, ext in open_edges:
connect_two_way(world, entrance, ext, player)
@@ -1678,7 +1678,7 @@ def change_door_to_small_key(d, world, player):
def smooth_door_pairs(world, player):
all_doors = [x for x in world.doors if x.player == player]
skip = set()
bd_candidates, dashable_counts, bombable_counts = defaultdict(list), defaultdict(int), defaultdict(int)
bd_candidates = defaultdict(list)
for door in all_doors:
if door.type in [DoorType.Normal, DoorType.Interior] and door not in skip and not door.entranceFlag:
partner = door.dest
@@ -1704,30 +1704,19 @@ def smooth_door_pairs(world, player):
remove_pair(door, world, player)
if type_b == DoorKind.SmallKey:
remove_pair(door, world, player)
elif type_a in [DoorKind.Bombable, DoorKind.Dashable] or type_b in [DoorKind.Bombable, DoorKind.Dashable]:
else:
if valid_pair:
new_type = type_a
if type_a != type_b:
new_type = DoorKind.Dashable if type_a == DoorKind.Dashable or type_b == DoorKind.Dashable else DoorKind.Bombable
if type_a != new_type:
room_a.change(door.doorListPos, new_type)
if type_b != new_type:
room_b.change(partner.doorListPos, new_type)
add_pair(door, partner, world, player)
spoiler_type = 'Bomb Door' if new_type == DoorKind.Bombable else 'Dash Door'
world.spoiler.set_door_type(door.name + ' <-> ' + partner.name, spoiler_type, player)
counter = bombable_counts if new_type == DoorKind.Bombable else dashable_counts
counter[door.entrance.parent_region.dungeon] += 1
else:
bd_candidates[door.entrance.parent_region.dungeon].append(door)
elif type_a in [DoorKind.Bombable, DoorKind.Dashable] or type_b in [DoorKind.Bombable, DoorKind.Dashable]:
if type_a in [DoorKind.Bombable, DoorKind.Dashable]:
room_a.change(door.doorListPos, DoorKind.Normal)
remove_pair(door, world, player)
elif type_b in [DoorKind.Bombable, DoorKind.Dashable]:
else:
room_b.change(partner.doorListPos, DoorKind.Normal)
remove_pair(partner, world, player)
elif valid_pair and type_a != DoorKind.SmallKey and type_b != DoorKind.SmallKey:
bd_candidates[door.entrance.parent_region.dungeon].append(door)
shuffle_bombable_dashable(bd_candidates, bombable_counts, dashable_counts, world, player)
shuffle_bombable_dashable(bd_candidates, world, player)
world.paired_doors[player] = [x for x in world.paired_doors[player] if x.pair or x.original]
@@ -1764,15 +1753,15 @@ def stateful_door(door, kind):
return False
def shuffle_bombable_dashable(bd_candidates, bombable_counts, dashable_counts, world, player):
def shuffle_bombable_dashable(bd_candidates, world, player):
if world.doorShuffle[player] == 'basic':
for dungeon, candidates in bd_candidates.items():
diff = bomb_dash_counts[dungeon.name][1] - dashable_counts[dungeon]
diff = bomb_dash_counts[dungeon.name][1]
if diff > 0:
for chosen in random.sample(candidates, min(diff, len(candidates))):
change_pair_type(chosen, DoorKind.Dashable, world, player)
candidates.remove(chosen)
diff = bomb_dash_counts[dungeon.name][0] - bombable_counts[dungeon]
diff = bomb_dash_counts[dungeon.name][0]
if diff > 0:
for chosen in random.sample(candidates, min(diff, len(candidates))):
change_pair_type(chosen, DoorKind.Bombable, world, player)
@@ -1781,16 +1770,12 @@ def shuffle_bombable_dashable(bd_candidates, bombable_counts, dashable_counts, w
remove_pair_type_if_present(excluded, world, player)
elif world.doorShuffle[player] == 'crossed':
all_candidates = sum(bd_candidates.values(), [])
all_bomb_counts = sum(bombable_counts.values())
all_dash_counts = sum(dashable_counts.values())
if all_dash_counts < 8:
for chosen in random.sample(all_candidates, min(8 - all_dash_counts, len(all_candidates))):
change_pair_type(chosen, DoorKind.Dashable, world, player)
all_candidates.remove(chosen)
if all_bomb_counts < 12:
for chosen in random.sample(all_candidates, min(12 - all_bomb_counts, len(all_candidates))):
change_pair_type(chosen, DoorKind.Bombable, world, player)
all_candidates.remove(chosen)
for chosen in random.sample(all_candidates, min(8, len(all_candidates))):
change_pair_type(chosen, DoorKind.Dashable, world, player)
all_candidates.remove(chosen)
for chosen in random.sample(all_candidates, min(12, len(all_candidates))):
change_pair_type(chosen, DoorKind.Bombable, world, player)
all_candidates.remove(chosen)
for excluded in all_candidates:
remove_pair_type_if_present(excluded, world, player)