Bug fix for attic blind
Bug fix for simple dungeon shuffles making HC your DW access with door shuffle on Bug fix for accessibility: none Moved bk/key info to keysanity screen Added chest total to keysanity screen
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@@ -10,6 +10,9 @@
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### Experimental features
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* Moved BK information and total chest keys per dungeon to keysanity menu. The info there requires compass for all info.
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* Map still required for on-hud key counter.
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* Added total counter to keysanity the compass/map screen when you have the compass for the dungeon.
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* Open "Edge" transitions can now be linked with normal doors
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* "Straight" staircases (the ones similar to normal doors) can be linked with both normal doors and edges
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@@ -28,4 +31,8 @@
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* Swamp flooded ladders in the basement now requires Flippers
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* PoD EG Glitch gets killed on transitions (Only when DR is on)
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* Problem with standard logic fixed wanting you to pass through the tapestry backwards to rescue Zelda
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* Fixed SRAM corruption issues (we believe)
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* Fixed SRAM corruption issues
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* Problem with the dungeons requiring you to take Blind through her attic fixed. (Maiden no longer despawns)
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* Hyrule Castle will not be your DW access in various Entrance Shuffles: simple, restricted, dungeonssimple, dungeonsfull
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(Also prevents getting stuck in TR opening)
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* Beatable only (accessibility: none) no longer fails when there are unplaced items
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