Bug fix for attic blind

Bug fix for simple dungeon shuffles making HC your DW access with door shuffle on
Bug fix for accessibility: none
Moved bk/key info to keysanity screen
Added chest total to keysanity screen
This commit is contained in:
aerinon
2020-07-13 17:11:36 -06:00
parent 6574b5708a
commit b4fd8f6bdc
10 changed files with 122 additions and 24 deletions

View File

@@ -10,6 +10,9 @@
### Experimental features
* Moved BK information and total chest keys per dungeon to keysanity menu. The info there requires compass for all info.
* Map still required for on-hud key counter.
* Added total counter to keysanity the compass/map screen when you have the compass for the dungeon.
* Open "Edge" transitions can now be linked with normal doors
* "Straight" staircases (the ones similar to normal doors) can be linked with both normal doors and edges
@@ -28,4 +31,8 @@
* Swamp flooded ladders in the basement now requires Flippers
* PoD EG Glitch gets killed on transitions (Only when DR is on)
* Problem with standard logic fixed wanting you to pass through the tapestry backwards to rescue Zelda
* Fixed SRAM corruption issues (we believe)
* Fixed SRAM corruption issues
* Problem with the dungeons requiring you to take Blind through her attic fixed. (Maiden no longer despawns)
* Hyrule Castle will not be your DW access in various Entrance Shuffles: simple, restricted, dungeonssimple, dungeonsfull
(Also prevents getting stuck in TR opening)
* Beatable only (accessibility: none) no longer fails when there are unplaced items