Bug fix for attic blind
Bug fix for simple dungeon shuffles making HC your DW access with door shuffle on Bug fix for accessibility: none Moved bk/key info to keysanity screen Added chest total to keysanity screen
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@@ -561,10 +561,14 @@ BigKeyStatus: ;27f038 (status 2 indicate BnC guard)
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dw $0002, $0002, $0001, $0001, $0000, $0001, $0001, $0001, $0001, $0001, $0001, $0001, $0001, $0001
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DungeonReminderTable: ;27f054
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dw $2D50, $2D50, $2D51, $2D52, $2D54, $2D56, $2D55, $2D5A, $2D57, $2D59, $2D53, $2D58, $2D5B, $2D5C
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;27f070
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TotalLocationsLow: ;27f070
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db $08, $08, $06, $06, $02, $00, $04, $08, $08, $08, $06, $08, $02, $07
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TotalLocationsHigh: ;27f07e
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db $00, $00, $00, $00, $00, $01, $01, $00, $00, $00, $00, $00, $01, $02
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;27F08C
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; Vert 0,6,0 Horz 2,0,8
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org $27f080
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org $27f090
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CoordIndex: ; Horizontal 1st
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db 2, 0 ; Coordinate Index $20-$23
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OppCoordIndex:
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@@ -584,7 +588,7 @@ dw $007f, $0077 ; Left/Top camera bounds when at edge or layout frozen
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dw $0007, $000b ; Left/Top camera bounds when not frozen + appropriate low byte $22/$20 (preadj. by #$78/#$6c)
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dw $00ff, $010b ; Right/Bot camera bounds when not frozen + appropriate low byte $20/$22
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dw $017f, $0187 ; Right/Bot camera bound when at edge or layout frozen
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;27f09e next free byte
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;27f0ae next free byte
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org $27f100
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TilesetTable:
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