Bug fix for attic blind
Bug fix for simple dungeon shuffles making HC your DW access with door shuffle on Bug fix for accessibility: none Moved bk/key info to keysanity screen Added chest total to keysanity screen
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@@ -36,35 +36,92 @@ HudAdditions:
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+ lda.w DRFlags : and #$0004 : beq .restore
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lda $7ef368 : and.l $0098c0, x : beq .restore
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lda #$2811 : sta $7ec740
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lda $7ef366 : and.l $0098c0, x : bne .check
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lda.w BigKeyStatus, x : bne + ; change this, if bk status changes to one byte
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lda #$2574 : bra ++
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+ cmp #$0002 : bne +
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lda #$2420 : bra ++
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+ lda #$207f : bra ++
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.check lda #$2826
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++ sta $7ec742
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; lda #$2811 : sta $7ec740
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; lda $7ef366 : and.l $0098c0, x : bne .check
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; lda.w BigKeyStatus, x : bne + ; change this, if bk status changes to one byte
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; lda #$2574 : bra ++
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; + cmp #$0002 : bne +
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; lda #$2420 : bra ++
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; + lda #$207f : bra ++
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; .check lda #$2826
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; ++ sta $7ec742
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txa : lsr : tax
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lda $7ef4e0, x : jsr ConvertToDisplay : sta $7ec7a2
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lda #$2830 : sta $7ec7a4
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lda.w ChestKeys, x : jsr ConvertToDisplay : sta $7ec7a6
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lda #$2871 : sta $7ec780
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lda.w TotalKeys, x
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sep #$20 : !sub $7ef4b0, x : rep #$20
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jsr ConvertToDisplay : sta $7ec782
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; lda #$2871 : sta $7ec780
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; lda.w TotalKeys, x
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; sep #$20 : !sub $7ef4b0, x : rep #$20 ; todo 4b0 no longer in use
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; jsr ConvertToDisplay : sta $7ec782
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.restore
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plb : rts
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}
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HudOffsets:
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; none hc east desert aga swamp pod mire skull ice hera tt tr gt
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dw $fffe, $0000, $0006, $0008, $0002, $0010, $000e, $0018, $0012, $0016, $000a, $0014, $001a, $001e
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DrHudDungeonItemsAdditions:
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{
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jsl DrawHUDDungeonItems
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lda.l HUDDungeonItems : and #$ff : bne + : rtl : +
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lda.l DRMode : cmp #$02 : beq + : rtl : +
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phx : phy : php
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rep #$30
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lda !HUD_FLAG : and.w #$0020 : beq + : bra ++ : +
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lda HUDDungeonItems : and.w #$0003 : bne + : bra ++ : +
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lda.w #$2810 : sta $1684 ; small keys icon
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lda.w #$2811 : sta $16c4 ; big key icon
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lda.w #$2810 : sta $1704 ; small keys icon
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ldx #$0002
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- lda $7ef364 : and.l $0098c0, x : beq + ; must have compass
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lda.l HudOffsets, x : tay
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jsr BkStatus : sta $16C6, y ; big key status
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lda.l ChestKeys, x : jsr ConvertToDisplay2 : sta $1706, y ; small key totals
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+ inx #2 : cpx #$001b : bcc -
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++
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lda !HUD_FLAG : and.w #$0020 : bne + : bra ++ : +
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lda HUDDungeonItems : and.w #$000c : bne + : bra ++ : +
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lda.w #$24f5 : sta $1704 ; blank
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ldx #$0002
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- lda $7ef364 : and.l $0098c0, x : beq + ; must have compass
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lda.l HudOffsets, x : tay
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phx ; total chest counts
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txa : lsr : tax
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lda.l TotalLocationsLow, x : jsr ConvertToDisplay2 : sta $1706, y
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lda.l TotalLocationsHigh, x : jsr ConvertToDisplay2 : sta $16c6, y
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plx
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+
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+ inx #2 : cpx #$001b : bcc -
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++
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plp : ply : plx : rtl
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}
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BkStatus:
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lda $7ef366 : and.l $0098c0, x : bne +++ ; has the bk already
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lda.l BigKeyStatus, x : bne ++
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lda #$2574 : rts ; X for no BK
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++ cmp #$0002 : bne +
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lda #$2420 : rts ; symbol for BnC
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+ lda #$24f5 : rts ; black otherwise
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+++ lda #$2826 : rts ; check mark
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ConvertToDisplay:
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and #$00ff : cmp #$000a : !blt +
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and.w #$00ff : cmp #$000a : !blt +
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!add #$2553 : rts
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+ !add #$2490 : rts
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ConvertToDisplay2:
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and.w #$00ff : beq ++
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cmp #$000a : !blt +
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!add #$2553 : rts
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+ !add #$2816 : rts
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++ lda #$3020 : rts
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CountChestKeys:
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jsl ItemDowngradeFix
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