Merge branch 'KrisDavie-hmg_logic' into DoorDevVolatile

This commit is contained in:
aerinon
2023-12-27 13:00:44 -07:00
committed by codemann8
parent 7c5a5f39fe
commit b5795e4bf2
35 changed files with 1168 additions and 154 deletions

View File

@@ -9,6 +9,7 @@ from Dungeons import dungeon_table
from RoomData import DoorKind
from OWEdges import OWExitTypes
from OverworldGlitchRules import overworld_glitches_rules
from UnderworldGlitchRules import underworld_glitches_rules
def set_rules(world, player):
@@ -32,7 +33,7 @@ def set_rules(world, player):
logging.getLogger('').info('Minor Glitches may be buggy still. No guarantee for proper logic checks.')
no_glitches_rules(world, player)
fake_flipper_rules(world, player)
elif world.logic[player] == 'owglitches':
elif world.logic[player] in ['owglitches', 'hybridglitches']:
logging.getLogger('').info('There is a chance OWG has bugged edge case rulesets, especially in inverted. Definitely file a report on GitHub if you see anything strange.')
# Initially setting no_glitches_rules to set the baseline rules for some
# entrances. The overworld_glitches_rules set is primarily additive.
@@ -84,6 +85,9 @@ def set_rules(world, player):
if not world.is_copied_world:
set_bunny_rules(world, player, world.mode[player] == 'inverted')
# These rules go here because they overwrite/add to some of the above rules
if world.logic[player] == 'hybridglitches':
underworld_glitches_rules(world, player)
def mirrorless_path_to_location(world, startName, targetName, player):
# If Agahnim is defeated then the courtyard needs to be accessible without using the mirror for the mirror offset glitch.
@@ -845,6 +849,9 @@ def global_rules(world, player):
set_rule(world.get_entrance('GT Crystal Circles to Ranged Crystal', player), lambda state: state.can_hit_crystal_through_barrier(player) or state.has_blunt_weapon(player) or state.has('Cane of Byrna', player)) # or state.has_beam_sword(player)
add_key_logic_rules(world, player)
if world.logic[player] == 'hybridglitches':
add_hmg_key_logic_rules(world, player)
# End of door rando rules.
if world.restrict_boss_items[player] != 'none':
@@ -1644,6 +1651,8 @@ def find_rules_for_zelda_delivery(world, player):
def set_bunny_rules(world, player, inverted):
# regions for the exits of multi-entrace caves/drops that bunny cannot pass
# Note spiral cave may be technically passible, but it would be too absurd to require since OHKO mode is a thing.
all_single_exit_dungeons = ['Eastern Palace', 'Tower of Hera', 'Castle Tower', 'Palace of Darkness', 'Swamp Palace', 'Thieves Town', 'Ice Palace', 'Misery Mire', 'Ganons Tower']
hmg_single_exit_dungeons = [d for d in all_single_exit_dungeons if d not in ['Tower of Hera', 'Misery Mire', 'Thieves Town']]
bunny_impassable_caves = ['Bumper Cave (top)', 'Bumper Cave (bottom)', 'Two Brothers House',
'Hookshot Cave (Middle)', 'Pyramid', 'Spiral Cave (Top)', 'Fairy Ascension Cave (Drop)']
bunny_accessible_locations = ['Link\'s Uncle', 'Sahasrahla', 'Sick Kid', 'Lost Woods Hideout', 'Lumberjack Tree',
@@ -1668,6 +1677,9 @@ def set_bunny_rules(world, player, inverted):
'Take - Any # 3 Item 1', 'Take - Any # 3 Item 2',
'Take - Any # 4 Item 1', 'Take - Any # 4 Item 2',
]
bunny_pocket_entrances = ['Skull Woods Final Section', 'Bush Yard Pegs (Inner)', 'Bush Yard Pegs (Outer)',
'DM Hammer Bridge (West)', 'DM Hammer Bridge (East)', 'Blacksmith Ledge Peg (West)'
]
def path_to_access_rule(path, entrance):
return lambda state: state.can_reach(entrance) and all(rule_func(state) for rule_func in path)
@@ -1687,13 +1699,32 @@ def set_bunny_rules(world, player, inverted):
return region.is_dark_world
else:
return region.is_light_world
# Is it possible to do bunny pocket here
def can_bunny_pocket_to(world, entrance_name, player):
def can_activate_bunny_pocket(region):
explored_regions.append(region.name)
for ent in region.entrances:
if (is_link(ent.parent_region) or
(ent.parent_region.type == RegionType.Dungeon and ent.parent_region.name in bunny_revivable_entrances)):
return True
for ent in region.entrances:
if ent.spot_type in ['OWEdge', 'Ledge', 'OpenTerrain'] and ent.parent_region.name not in explored_regions:
if can_activate_bunny_pocket(ent.parent_region):
return True
return False
entrance = world.get_entrance(entrance_name, player)
explored_regions = []
return can_activate_bunny_pocket(entrance.parent_region)
def get_rule_to_add(region, location=None, connecting_entrance=None):
# In OWG, a location can potentially be superbunny-mirror accessible or
# bunny revival accessible.
if world.logic[player] == 'owglitches':
if world.logic[player] in ['owglitches', 'hybridglitches']:
if region.type != RegionType.Dungeon \
and (location is None or location.name not in OverworldGlitchRules.get_superbunny_accessible_locations()) \
and (location is None or location.name not in OverworldGlitchRules.superbunny_accessible_locations) \
and not is_link(region):
return lambda state: state.has_Pearl(player)
else:
@@ -1723,14 +1754,18 @@ def set_bunny_rules(world, player, inverted):
new_path = path + [entrance.access_rule]
seen_sets.add(frozenset(new_seen))
if not is_link(new_region):
if world.logic[player] == 'owglitches':
if world.logic[player] in ['owglitches', 'hybridglitches']:
# Is this a bunny pocketable entrance?
if region.type == RegionType.Dungeon and new_region.type != RegionType.Dungeon:
if entrance.name in OverworldGlitchRules.get_invalid_mirror_bunny_entrances():
if entrance.name in OverworldGlitchRules.invalid_mirror_bunny_entrances:
continue
if entrance.name in bunny_pocket_entrances and not can_bunny_pocket_to(world, entrance.name, player):
continue
if entrance.name in drop_dungeon_entrances:
lobby = entrance.connected_region
else:
lobby = next(exit.connected_region for exit in current.exits if exit.connected_region.type == RegionType.Dungeon)
portal_regions = [world.get_region(reg, player) for reg in region.dungeon.regions if reg.endswith('Portal')]
lobby = next(reg.connected_region for portal_reg in portal_regions for reg in portal_reg.exits if reg.name.startswith('Enter '))
if lobby.name in bunny_revivable_entrances:
possible_options.append(path_to_access_rule(new_path, entrance))
elif lobby.name in superbunny_revivable_entrances:
@@ -1739,21 +1774,23 @@ def set_bunny_rules(world, player, inverted):
possible_options.append(path_to_access_rule(new_path + [lambda state: state.has_Mirror(player) and state.has_sword(player)], entrance))
continue
elif region.type == RegionType.Cave and new_region.type != RegionType.Cave:
if entrance.name in OverworldGlitchRules.get_invalid_mirror_bunny_entrances():
if entrance.name in OverworldGlitchRules.invalid_mirror_bunny_entrances:
continue
if region.name in OverworldGlitchRules.get_sword_required_superbunny_mirror_regions():
if entrance.name in bunny_pocket_entrances and not can_bunny_pocket_to(world, entrance.name, player):
continue
if region.name in OverworldGlitchRules.sword_required_superbunny_mirror_regions:
possible_options.append(path_to_access_rule(new_path + [lambda state: state.has_Mirror(player) and state.has_sword(player)], entrance))
elif region.name in OverworldGlitchRules.get_boots_required_superbunny_mirror_regions():
elif region.name in OverworldGlitchRules.boots_required_superbunny_mirror_regions:
possible_options.append(path_to_access_rule(new_path + [lambda state: state.has_Mirror(player) and state.has_Boots(player)], entrance))
elif location and location.name in OverworldGlitchRules.get_superbunny_accessible_locations():
if location.name in OverworldGlitchRules.get_boots_required_superbunny_mirror_locations():
elif location and location.name in OverworldGlitchRules.superbunny_accessible_locations:
if location.name in OverworldGlitchRules.boots_required_superbunny_mirror_locations:
possible_options.append(path_to_access_rule(new_path + [lambda state: state.has_Mirror(player) and state.has_Boots(player)], entrance))
elif region.name == 'Kakariko Well (top)':
possible_options.append(path_to_access_rule(new_path, entrance))
else:
possible_options.append(path_to_access_rule(new_path + [lambda state: state.has_Mirror(player)], entrance))
continue
elif region.name == 'Superbunny Cave (Top)' and new_region.name == 'Superbunny Cave (Bottom)' and location and location.name in OverworldGlitchRules.get_superbunny_accessible_locations():
elif region.name == 'Superbunny Cave (Top)' and new_region.name == 'Superbunny Cave (Bottom)' and location and location.name in OverworldGlitchRules.superbunny_accessible_locations:
possible_options.append(path_to_access_rule(new_path, entrance))
else:
continue
@@ -1767,7 +1804,6 @@ def set_bunny_rules(world, player, inverted):
# Add requirements for bunny-impassible caves if they occur in the light world
for region in [world.get_region(name, player) for name in bunny_impassable_caves]:
if not is_bunny(region):
continue
rule = get_rule_to_add(region)
@@ -1802,6 +1838,11 @@ def set_bunny_rules(world, player, inverted):
continue
add_rule(location, get_rule_to_add(region, location))
for ent_name in bunny_pocket_entrances:
bunny_exit = world.get_entrance(ent_name, player)
if bunny_exit.connected_region and is_bunny(bunny_exit.parent_region) and not can_bunny_pocket_to(world, ent_name, player):
add_rule(bunny_exit, lambda state: state.has_Pearl(player))
drop_dungeon_entrances = {
"Sewer Drop",
@@ -1929,6 +1970,11 @@ bunny_impassible_if_trapped = {
'GT Speed Torch WN', 'Ice Lobby SE'
}
def add_hmg_key_logic_rules(world, player):
for toh_loc in world.key_logic[player]['Tower of Hera'].bk_restricted:
set_always_allow(world.get_location(toh_loc.name, player), allow_big_key_in_big_chest('Big Key (Tower of Hera)', player))
set_always_allow(world.get_location('Swamp Palace - Entrance', player), allow_big_key_in_big_chest('Big Key (Swamp Palace)', player))
def add_key_logic_rules(world, player):
key_logic = world.key_logic[player]