Add inverted door shuffle
This commit is contained in:
@@ -34,6 +34,7 @@ def create_inverted_regions(world, player):
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create_lw_region(player, 'Graveyard Cave Area', None, ['Graveyard Cave', 'Graveyard Cave Inner Bushes', 'Graveyard Cave Mirror Spot']),
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create_lw_region(player, 'River', None, ['Light World Pier', 'Potion Shop Pier']),
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create_cave_region(player, 'Hyrule Castle Secret Entrance', 'a drop\'s exit', ['Link\'s Uncle', 'Secret Passage'], ['Hyrule Castle Secret Entrance Exit']),
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create_dungeon_region(player, 'Sewer Drop', 'a drop\'s exit', None, ['Sewer Drop']), # This exists only to be referenced for access checks
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create_lw_region(player, 'Zoras River', ['King Zora', 'Zora\'s Ledge']),
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create_cave_region(player, 'Waterfall of Wishing', 'a cave with two chests', ['Waterfall Fairy - Left', 'Waterfall Fairy - Right']),
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create_lw_region(player, 'Kings Grave Area', None, ['Kings Grave', 'Kings Grave Inner Rocks']),
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@@ -102,25 +103,9 @@ def create_inverted_regions(world, player):
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create_lw_region(player, 'Desert Palace Stairs', None, ['Desert Palace Entrance (South)', 'Desert Palace Stairs Mirror Spot']),
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create_lw_region(player, 'Desert Palace Lone Stairs', None, ['Desert Palace Stairs Drop', 'Desert Palace Entrance (East)']),
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create_lw_region(player, 'Desert Palace Entrance (North) Spot', None, ['Desert Palace Entrance (North)', 'Desert Ledge Return Rocks', 'Desert Palace North Mirror Spot']),
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create_dungeon_region(player, 'Desert Palace Main (Outer)', 'Desert Palace', ['Desert Palace - Big Chest', 'Desert Palace - Torch', 'Desert Palace - Map Chest'],
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['Desert Palace Pots (Outer)', 'Desert Palace Exit (West)', 'Desert Palace Exit (East)', 'Desert Palace East Wing']),
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create_dungeon_region(player, 'Desert Palace Main (Inner)', 'Desert Palace', None, ['Desert Palace Exit (South)', 'Desert Palace Pots (Inner)']),
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create_dungeon_region(player, 'Desert Palace East', 'Desert Palace', ['Desert Palace - Compass Chest', 'Desert Palace - Big Key Chest']),
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create_dungeon_region(player, 'Desert Palace North', 'Desert Palace', ['Desert Palace - Boss', 'Desert Palace - Prize'], ['Desert Palace Exit (North)']),
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create_dungeon_region(player, 'Eastern Palace', 'Eastern Palace', ['Eastern Palace - Compass Chest', 'Eastern Palace - Big Chest', 'Eastern Palace - Cannonball Chest',
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'Eastern Palace - Big Key Chest', 'Eastern Palace - Map Chest', 'Eastern Palace - Boss', 'Eastern Palace - Prize'], ['Eastern Palace Exit']),
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create_lw_region(player, 'Master Sword Meadow', ['Master Sword Pedestal']),
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create_cave_region(player, 'Lost Woods Gamble', 'a game of chance'),
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create_lw_region(player, 'Hyrule Castle Ledge', None, ['Hyrule Castle Entrance (East)', 'Hyrule Castle Entrance (West)', 'Inverted Ganons Tower', 'Hyrule Castle Ledge Courtyard Drop', 'Inverted Pyramid Hole']),
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create_dungeon_region(player, 'Hyrule Castle', 'Hyrule Castle', ['Hyrule Castle - Boomerang Chest', 'Hyrule Castle - Map Chest', 'Hyrule Castle - Zelda\'s Chest'],
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['Hyrule Castle Exit (East)', 'Hyrule Castle Exit (West)', 'Hyrule Castle Exit (South)', 'Throne Room']),
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create_dungeon_region(player, 'Sewer Drop', 'a drop\'s exit', None, ['Sewer Drop']), # This exists only to be referenced for access checks
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create_dungeon_region(player, 'Sewers (Dark)', 'a drop\'s exit', ['Sewers - Dark Cross'], ['Sewers Door']),
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create_dungeon_region(player, 'Sewers', 'a drop\'s exit', ['Sewers - Secret Room - Left', 'Sewers - Secret Room - Middle',
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'Sewers - Secret Room - Right'], ['Sanctuary Push Door', 'Sewers Back Door']),
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create_dungeon_region(player, 'Sanctuary', 'a drop\'s exit', ['Sanctuary'], ['Sanctuary Exit']),
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create_dungeon_region(player, 'Inverted Agahnims Tower', 'Castle Tower', ['Castle Tower - Room 03', 'Castle Tower - Dark Maze'], ['Agahnim 1', 'Inverted Agahnims Tower Exit']),
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create_dungeon_region(player, 'Agahnim 1', 'Castle Tower', ['Agahnim 1'], None),
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create_cave_region(player, 'Old Man Cave', 'a connector', ['Old Man'], ['Old Man Cave Exit (East)', 'Old Man Cave Exit (West)']),
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create_cave_region(player, 'Old Man House', 'a connector', None, ['Old Man House Exit (Bottom)', 'Old Man House Front to Back']),
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create_cave_region(player, 'Old Man House Back', 'a connector', None, ['Old Man House Exit (Top)', 'Old Man House Back to Front']),
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@@ -158,9 +143,6 @@ def create_inverted_regions(world, player):
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create_lw_region(player, 'Fairy Ascension Ledge', None, ['Fairy Ascension Ledge Drop', 'Fairy Ascension Cave (Top)', 'Laser Bridge Mirror Spot']),
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create_lw_region(player, 'Death Mountain (Top)', ['Ether Tablet', 'Spectacle Rock'], ['East Death Mountain (Top)', 'Tower of Hera', 'Death Mountain Drop', 'Death Mountain (Top) Mirror Spot']),
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create_dw_region(player, 'Bumper Cave Ledge', ['Bumper Cave Ledge'], ['Bumper Cave Ledge Drop', 'Bumper Cave (Top)']),
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create_dungeon_region(player, 'Tower of Hera (Bottom)', 'Tower of Hera', ['Tower of Hera - Basement Cage', 'Tower of Hera - Map Chest'], ['Tower of Hera Small Key Door', 'Tower of Hera Big Key Door', 'Tower of Hera Exit']),
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create_dungeon_region(player, 'Tower of Hera (Basement)', 'Tower of Hera', ['Tower of Hera - Big Key Chest']),
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create_dungeon_region(player, 'Tower of Hera (Top)', 'Tower of Hera', ['Tower of Hera - Compass Chest', 'Tower of Hera - Big Chest', 'Tower of Hera - Boss', 'Tower of Hera - Prize']),
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create_dw_region(player, 'East Dark World', ['Pyramid'], ['Pyramid Fairy', 'South Dark World Bridge', 'Palace of Darkness', 'Dark Lake Hylia Drop (East)',
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'Dark Lake Hylia Fairy', 'Palace of Darkness Hint', 'East Dark World Hint', 'Northeast Dark World Broken Bridge Pass', 'East Dark World Teleporter', 'EDW Flute']),
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@@ -217,84 +199,6 @@ def create_inverted_regions(world, player):
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create_dw_region(player, 'Death Mountain Floating Island (Dark World)', None, ['Floating Island Drop', 'Hookshot Cave Back Entrance']),
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create_cave_region(player, 'Mimic Cave', 'Mimic Cave', ['Mimic Cave']),
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create_dungeon_region(player, 'Swamp Palace (Entrance)', 'Swamp Palace', None, ['Swamp Palace Moat', 'Swamp Palace Exit']),
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create_dungeon_region(player, 'Swamp Palace (First Room)', 'Swamp Palace', ['Swamp Palace - Entrance'], ['Swamp Palace Small Key Door']),
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create_dungeon_region(player, 'Swamp Palace (Starting Area)', 'Swamp Palace', ['Swamp Palace - Map Chest'], ['Swamp Palace (Center)']),
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create_dungeon_region(player, 'Swamp Palace (Center)', 'Swamp Palace', ['Swamp Palace - Big Chest', 'Swamp Palace - Compass Chest',
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'Swamp Palace - Big Key Chest', 'Swamp Palace - West Chest'], ['Swamp Palace (North)']),
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create_dungeon_region(player, 'Swamp Palace (North)', 'Swamp Palace', ['Swamp Palace - Flooded Room - Left', 'Swamp Palace - Flooded Room - Right',
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'Swamp Palace - Waterfall Room', 'Swamp Palace - Boss', 'Swamp Palace - Prize']),
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create_dungeon_region(player, 'Thieves Town (Entrance)', 'Thieves\' Town', ['Thieves\' Town - Big Key Chest',
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'Thieves\' Town - Map Chest',
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'Thieves\' Town - Compass Chest',
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'Thieves\' Town - Ambush Chest'], ['Thieves Town Big Key Door', 'Thieves Town Exit']),
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create_dungeon_region(player, 'Thieves Town (Deep)', 'Thieves\' Town', ['Thieves\' Town - Attic',
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'Thieves\' Town - Big Chest',
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'Thieves\' Town - Blind\'s Cell'], ['Blind Fight']),
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create_dungeon_region(player, 'Blind Fight', 'Thieves\' Town', ['Thieves\' Town - Boss', 'Thieves\' Town - Prize']),
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create_dungeon_region(player, 'Skull Woods First Section', 'Skull Woods', ['Skull Woods - Map Chest'], ['Skull Woods First Section Exit', 'Skull Woods First Section Bomb Jump', 'Skull Woods First Section South Door', 'Skull Woods First Section West Door']),
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create_dungeon_region(player, 'Skull Woods First Section (Right)', 'Skull Woods', ['Skull Woods - Pinball Room'], ['Skull Woods First Section (Right) North Door']),
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create_dungeon_region(player, 'Skull Woods First Section (Left)', 'Skull Woods', ['Skull Woods - Compass Chest', 'Skull Woods - Pot Prison'], ['Skull Woods First Section (Left) Door to Exit', 'Skull Woods First Section (Left) Door to Right']),
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create_dungeon_region(player, 'Skull Woods First Section (Top)', 'Skull Woods', ['Skull Woods - Big Chest'], ['Skull Woods First Section (Top) One-Way Path']),
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create_dungeon_region(player, 'Skull Woods Second Section (Drop)', 'Skull Woods', None, ['Skull Woods Second Section (Drop)']),
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create_dungeon_region(player, 'Skull Woods Second Section', 'Skull Woods', ['Skull Woods - Big Key Chest'], ['Skull Woods Second Section Exit (East)', 'Skull Woods Second Section Exit (West)']),
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create_dungeon_region(player, 'Skull Woods Final Section (Entrance)', 'Skull Woods', ['Skull Woods - Bridge Room'], ['Skull Woods Torch Room', 'Skull Woods Final Section Exit']),
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create_dungeon_region(player, 'Skull Woods Final Section (Mothula)', 'Skull Woods', ['Skull Woods - Boss', 'Skull Woods - Prize']),
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create_dungeon_region(player, 'Ice Palace (Entrance)', 'Ice Palace', None, ['Ice Palace Entrance Room', 'Ice Palace Exit']),
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create_dungeon_region(player, 'Ice Palace (Main)', 'Ice Palace', ['Ice Palace - Compass Chest', 'Ice Palace - Freezor Chest',
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'Ice Palace - Big Chest', 'Ice Palace - Iced T Room'], ['Ice Palace (East)', 'Ice Palace (Kholdstare)']),
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create_dungeon_region(player, 'Ice Palace (East)', 'Ice Palace', ['Ice Palace - Spike Room'], ['Ice Palace (East Top)']),
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create_dungeon_region(player, 'Ice Palace (East Top)', 'Ice Palace', ['Ice Palace - Big Key Chest', 'Ice Palace - Map Chest']),
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create_dungeon_region(player, 'Ice Palace (Kholdstare)', 'Ice Palace', ['Ice Palace - Boss', 'Ice Palace - Prize']),
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create_dungeon_region(player, 'Misery Mire (Entrance)', 'Misery Mire', None, ['Misery Mire Entrance Gap', 'Misery Mire Exit']),
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create_dungeon_region(player, 'Misery Mire (Main)', 'Misery Mire', ['Misery Mire - Big Chest', 'Misery Mire - Map Chest', 'Misery Mire - Main Lobby',
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'Misery Mire - Bridge Chest', 'Misery Mire - Spike Chest'], ['Misery Mire (West)', 'Misery Mire Big Key Door']),
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create_dungeon_region(player, 'Misery Mire (West)', 'Misery Mire', ['Misery Mire - Compass Chest', 'Misery Mire - Big Key Chest']),
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create_dungeon_region(player, 'Misery Mire (Final Area)', 'Misery Mire', None, ['Misery Mire (Vitreous)']),
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create_dungeon_region(player, 'Misery Mire (Vitreous)', 'Misery Mire', ['Misery Mire - Boss', 'Misery Mire - Prize']),
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create_dungeon_region(player, 'Turtle Rock (Entrance)', 'Turtle Rock', None, ['Turtle Rock Entrance Gap', 'Turtle Rock Exit (Front)']),
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create_dungeon_region(player, 'Turtle Rock (First Section)', 'Turtle Rock', ['Turtle Rock - Compass Chest', 'Turtle Rock - Roller Room - Left',
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'Turtle Rock - Roller Room - Right'], ['Turtle Rock Pokey Room', 'Turtle Rock Entrance Gap Reverse']),
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create_dungeon_region(player, 'Turtle Rock (Chain Chomp Room)', 'Turtle Rock', ['Turtle Rock - Chain Chomps'], ['Turtle Rock (Chain Chomp Room) (North)', 'Turtle Rock (Chain Chomp Room) (South)']),
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create_dungeon_region(player, 'Turtle Rock (Second Section)', 'Turtle Rock', ['Turtle Rock - Big Key Chest'], ['Turtle Rock Ledge Exit (West)', 'Turtle Rock Chain Chomp Staircase', 'Turtle Rock Big Key Door']),
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create_dungeon_region(player, 'Turtle Rock (Big Chest)', 'Turtle Rock', ['Turtle Rock - Big Chest'], ['Turtle Rock (Big Chest) (North)', 'Turtle Rock Ledge Exit (East)']),
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create_dungeon_region(player, 'Turtle Rock (Crystaroller Room)', 'Turtle Rock', ['Turtle Rock - Crystaroller Room'], ['Turtle Rock Dark Room Staircase', 'Turtle Rock Big Key Door Reverse']),
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create_dungeon_region(player, 'Turtle Rock (Dark Room)', 'Turtle Rock', None, ['Turtle Rock (Dark Room) (North)', 'Turtle Rock (Dark Room) (South)']),
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create_dungeon_region(player, 'Turtle Rock (Eye Bridge)', 'Turtle Rock', ['Turtle Rock - Eye Bridge - Bottom Left', 'Turtle Rock - Eye Bridge - Bottom Right',
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'Turtle Rock - Eye Bridge - Top Left', 'Turtle Rock - Eye Bridge - Top Right'],
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['Turtle Rock Dark Room (South)', 'Turtle Rock (Trinexx)', 'Turtle Rock Isolated Ledge Exit']),
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create_dungeon_region(player, 'Turtle Rock (Trinexx)', 'Turtle Rock', ['Turtle Rock - Boss', 'Turtle Rock - Prize']),
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create_dungeon_region(player, 'Palace of Darkness (Entrance)', 'Palace of Darkness', ['Palace of Darkness - Shooter Room'], ['Palace of Darkness Bridge Room', 'Palace of Darkness Bonk Wall', 'Palace of Darkness Exit']),
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create_dungeon_region(player, 'Palace of Darkness (Center)', 'Palace of Darkness', ['Palace of Darkness - The Arena - Bridge', 'Palace of Darkness - Stalfos Basement'],
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['Palace of Darkness Big Key Chest Staircase', 'Palace of Darkness (North)', 'Palace of Darkness Big Key Door']),
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create_dungeon_region(player, 'Palace of Darkness (Big Key Chest)', 'Palace of Darkness', ['Palace of Darkness - Big Key Chest']),
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create_dungeon_region(player, 'Palace of Darkness (Bonk Section)', 'Palace of Darkness', ['Palace of Darkness - The Arena - Ledge', 'Palace of Darkness - Map Chest'], ['Palace of Darkness Hammer Peg Drop']),
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create_dungeon_region(player, 'Palace of Darkness (North)', 'Palace of Darkness', ['Palace of Darkness - Compass Chest', 'Palace of Darkness - Dark Basement - Left', 'Palace of Darkness - Dark Basement - Right'],
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['Palace of Darkness Spike Statue Room Door', 'Palace of Darkness Maze Door']),
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create_dungeon_region(player, 'Palace of Darkness (Maze)', 'Palace of Darkness', ['Palace of Darkness - Dark Maze - Top', 'Palace of Darkness - Dark Maze - Bottom', 'Palace of Darkness - Big Chest']),
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create_dungeon_region(player, 'Palace of Darkness (Harmless Hellway)', 'Palace of Darkness', ['Palace of Darkness - Harmless Hellway']),
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create_dungeon_region(player, 'Palace of Darkness (Final Section)', 'Palace of Darkness', ['Palace of Darkness - Boss', 'Palace of Darkness - Prize']),
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create_dungeon_region(player, 'Inverted Ganons Tower (Entrance)', 'Ganon\'s Tower', ['Ganons Tower - Bob\'s Torch', 'Ganons Tower - Hope Room - Left', 'Ganons Tower - Hope Room - Right'],
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['Ganons Tower (Tile Room)', 'Ganons Tower (Hookshot Room)', 'Ganons Tower Big Key Door', 'Inverted Ganons Tower Exit']),
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create_dungeon_region(player, 'Ganons Tower (Tile Room)', 'Ganon\'s Tower', ['Ganons Tower - Tile Room'], ['Ganons Tower (Tile Room) Key Door']),
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create_dungeon_region(player, 'Ganons Tower (Compass Room)', 'Ganon\'s Tower', ['Ganons Tower - Compass Room - Top Left', 'Ganons Tower - Compass Room - Top Right',
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'Ganons Tower - Compass Room - Bottom Left', 'Ganons Tower - Compass Room - Bottom Right'],
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['Ganons Tower (Bottom) (East)']),
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create_dungeon_region(player, 'Ganons Tower (Hookshot Room)', 'Ganon\'s Tower', ['Ganons Tower - DMs Room - Top Left', 'Ganons Tower - DMs Room - Top Right',
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'Ganons Tower - DMs Room - Bottom Left', 'Ganons Tower - DMs Room - Bottom Right'],
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['Ganons Tower (Map Room)', 'Ganons Tower (Double Switch Room)']),
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create_dungeon_region(player, 'Ganons Tower (Map Room)', 'Ganon\'s Tower', ['Ganons Tower - Map Chest']),
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create_dungeon_region(player, 'Ganons Tower (Firesnake Room)', 'Ganon\'s Tower', ['Ganons Tower - Firesnake Room'], ['Ganons Tower (Firesnake Room)']),
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create_dungeon_region(player, 'Ganons Tower (Teleport Room)', 'Ganon\'s Tower', ['Ganons Tower - Randomizer Room - Top Left', 'Ganons Tower - Randomizer Room - Top Right',
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'Ganons Tower - Randomizer Room - Bottom Left', 'Ganons Tower - Randomizer Room - Bottom Right'],
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['Ganons Tower (Bottom) (West)']),
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create_dungeon_region(player, 'Ganons Tower (Bottom)', 'Ganon\'s Tower', ['Ganons Tower - Bob\'s Chest', 'Ganons Tower - Big Chest', 'Ganons Tower - Big Key Room - Left',
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'Ganons Tower - Big Key Room - Right', 'Ganons Tower - Big Key Chest']),
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create_dungeon_region(player, 'Ganons Tower (Top)', 'Ganon\'s Tower', None, ['Ganons Tower Torch Rooms']),
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create_dungeon_region(player, 'Ganons Tower (Before Moldorm)', 'Ganon\'s Tower', ['Ganons Tower - Mini Helmasaur Room - Left', 'Ganons Tower - Mini Helmasaur Room - Right',
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'Ganons Tower - Pre-Moldorm Chest'], ['Ganons Tower Moldorm Door']),
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create_dungeon_region(player, 'Ganons Tower (Moldorm)', 'Ganon\'s Tower', None, ['Ganons Tower Moldorm Gap']),
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create_dungeon_region(player, 'Agahnim 2', 'Ganon\'s Tower', ['Ganons Tower - Validation Chest', 'Agahnim 2'], None),
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create_cave_region(player, 'Pyramid', 'a drop\'s exit', ['Ganon'], ['Ganon Drop']),
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create_cave_region(player, 'Bottom of Pyramid', 'a drop\'s exit', None, ['Pyramid Exit']),
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create_dw_region(player, 'Pyramid Ledge', None, ['Pyramid Drop']), # houlihan room exits here in inverted
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@@ -313,8 +217,8 @@ def mark_dark_world_regions(world, player):
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current = queue.popleft()
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current.is_dark_world = True
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for exit in current.exits:
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if exit.connected_region.type == RegionType.LightWorld:
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# Don't venture into the dark world
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if exit.connected_region is None or exit.connected_region.type == RegionType.LightWorld: # todo: remove none check
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# Don't venture into the light world
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continue
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if exit.connected_region not in seen:
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seen.add(exit.connected_region)
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@@ -326,12 +230,13 @@ def mark_dark_world_regions(world, player):
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current = queue.popleft()
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current.is_light_world = True
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for exit in current.exits:
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if exit.connected_region.type == RegionType.DarkWorld:
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# Don't venture into the light world
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continue
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if exit.connected_region not in seen:
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seen.add(exit.connected_region)
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queue.append(exit.connected_region)
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if exit.connected_region is not None:
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if exit.connected_region.type == RegionType.DarkWorld:
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# Don't venture into the dark world
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continue
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if exit.connected_region not in seen:
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seen.add(exit.connected_region)
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queue.append(exit.connected_region)
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location_table = {'Mushroom': (0x180013, 0x186338, False, 'in the woods'),
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Block a user