Reintroduce sweep_for_crystal_access - currently required in certain layouts (key door blocks flow of blue-state between reachable rooms)
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4
Main.py
4
Main.py
@@ -223,7 +223,7 @@ def main(args, seed=None):
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world.spoiler.to_file(output_path('%s_Spoiler.txt' % outfilebase))
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logger.info('Done. Enjoy.')
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logger.debug('Total Time: %s', time.perf_counter() - start)
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logger.info('Total Time: %s', time.perf_counter() - start)
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return world
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@@ -363,7 +363,6 @@ def create_playthrough(world):
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logging.getLogger('').debug('Building up collection spheres.')
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while sphere_candidates:
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state.sweep_for_events(key_only=True)
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#state.sweep_for_crystal_access()
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sphere = []
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# build up spheres of collection radius. Everything in each sphere is independent from each other in dependencies and only depends on lower spheres
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@@ -425,7 +424,6 @@ def create_playthrough(world):
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collection_spheres = []
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while required_locations:
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state.sweep_for_events(key_only=True)
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#state.sweep_for_crystal_access()
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sphere = list(filter(lambda loc: state.can_reach(loc) and state.not_flooding_a_key(world, loc), required_locations))
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