Merged in DR v1.2.0.12
This commit is contained in:
2
Main.py
2
Main.py
@@ -36,7 +36,7 @@ from source.overworld.EntranceShuffle2 import link_entrances_new
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from source.tools.BPS import create_bps_from_data
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from source.classes.CustomSettings import CustomSettings
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__version__ = '1.2.0.11u'
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__version__ = '1.2.0.12u'
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from source.classes.BabelFish import BabelFish
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@@ -108,12 +108,16 @@ These are now independent of retro mode and have three options: None, Random, an
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* Bonk Fairy (Dark)
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# Bug Fixes and Notes
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* 1.2.0.12u
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* Fix for mirror portal in inverted
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* Yet another fix for blocked door in Standard ER
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* 1.2.0.11u
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* Fixed an issue with lower layer doors in Standard
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* Fix for doors in cave state (will no longer be vanilla)
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* Added a logic rule for th murderdactyl near bumper ledge for OHKO purposes
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* Enemizer alteration for Hovers and normal enemies in shallow water
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* Fix for beemizer including modes with an increased item pool
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* Fix for district algoritm
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* Fix for district algorithm
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* 1.2.0.10u
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* Fixed overrun issues with edge transitions
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* Better support for customized start_inventory with dungeon items
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6
Rom.py
6
Rom.py
@@ -38,7 +38,7 @@ from source.dungeon.RoomList import Room0127
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JAP10HASH = '03a63945398191337e896e5771f77173'
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RANDOMIZERBASEHASH = '9ea9fca9e2c9a2cc37287368a860105b'
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RANDOMIZERBASEHASH = '2b14cd0bbab8a7fb943c8bc1ca75ed1f'
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class JsonRom(object):
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@@ -1788,8 +1788,8 @@ def write_custom_shops(rom, world, player):
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def write_enemizer_tweaks(rom, world, player):
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if world.enemy_shuffle[player] != 'none':
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rom.write_byte(snes_to_pc(0x1DF6D8, 0)) # lets enemies walk on water instead of clipping into infinity?
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rom.write_byte(snes_to_pc(0x0DB6B3, 0x82)) # hovers don't need water necessarily?
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rom.write_byte(snes_to_pc(0x1DF6D8), 0) # lets enemies walk on water instead of clipping into infinity?
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rom.write_byte(snes_to_pc(0x0DB6B3), 0x82) # hovers don't need water necessarily?
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def hud_format_text(text):
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output = bytes()
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Binary file not shown.
@@ -130,8 +130,8 @@ class CustomSettings(object):
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args.mapshuffle[p] = True
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args.compassshuffle[p] = True
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args.shufflebosses[p] = get_setting(settings['shufflebosses'], args.shufflebosses[p])
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args.shuffleenemies[p] = get_setting(settings['shuffleenemies'], args.shuffleenemies[p])
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args.shufflebosses[p] = get_setting(settings['boss_shuffle'], args.shufflebosses[p])
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args.shuffleenemies[p] = get_setting(settings['enemy_shuffle'], args.shuffleenemies[p])
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args.enemy_health[p] = get_setting(settings['enemy_health'], args.enemy_health[p])
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args.enemy_damage[p] = get_setting(settings['enemy_damage'], args.enemy_damage[p])
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args.shufflepots[p] = get_setting(settings['shufflepots'], args.shufflepots[p])
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